Nerra Kope by Goremach

Species
Twi'lek
Career
Consular
Specializations
Sage / Niman Disciple / Padawan
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 19
Current 0
Ranged 1
Melee 1

Characteristics

2
2
3
3
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) X 3
Leadership (Pr) X 1
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1, Deflection 2, Defense 2
Damage
9
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Stun Setting
Damage
9
Critical
3
Slug Thrower
Range
Medium
Skill
Ranged: Light
Accurate 2
Damage
6
Critical
2

10
765
5000

Weapons & Armor

Jedi Armor Robes (+2 soak / +1 defense)
cortosis parry sleeve thingy +1 soak
Light saber (Lorridian), extended hilt, damping emitter, Master Crafted

Personal Gear

utility belt (5 stimpacks), comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Twi'lek Racial 1 - 1 black dice from arid or hot environments
Kill with Kindness 1 5 pts Sage - 1 black dice / rank from Charm or Leadership
Researcher 1 10 pts Sage - 1 black dice / rank from Knowledge checks. takes 1/2 time
Smooth Talker - Charm 1 15 pts Sage Spend Triumph for extra success
Grit 1 20 pts Sage +1 Strain/Rank
Force Rating 3 (15 Pad, 20, 25 sage) Points +1 Force Rating/Rank
Nobody's Fool 1 5 pts (Niman) Upgrade difficulty 1/rank of Charm, Coercion, Deception
Niman Technique 1 10 pts (Niman) Willpower for Lightsaber
Quickdraw 1 5 pts (Padawan) Draw or holster as incidental
Well Rounded 1 10 pts (Padawan) 2 extra career skills
Parry 3 5,15 (Nim) 5 (Pad) Pts 3 strain to block 2+1/rank
Sense Danger 1 10 pts (Padawan) once per session remove 2 black dice from 1 check
Reflect 2 5 pts (Niman) 10 (Pad) 3 strain to block 2+1/rank
Adaptable 1 20 pts (Padawan) Spend 1 destiny to remove 1 despair or disadvantage = cool ranks (must have # ranks)
Dedication 2 25 pts (Pad, Niman) +2 Willpower
Toughness 2 5, 10 pts (Padawan) +2 Wounds/Rank
Defensive Training 1 10 pts (Niman) +1 defense in melee
Sum Djem 1 20 pts (Niman) spend 2 advantage for a disarm
Preemptive Avoidance 1 20 pts (Sage) Spend 1 destiny to disengage from enemy as out of turn incidental
Knowledge Spec - Lore 1 20 pts (Sage) Spend Triumph to add extra success = skill
Knowledge Spec - Education 1 15 pts (Sage) Spend Triumph to add extra success = skill
One with Universe 1 15 pts (Sage) Avg astrogation success = 1 force pip, success with despair 1 black pip

Force Powers

Force Rating
4
Power
Influence (10)
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions. Only force generated from light may be used to generate positive emotions. Other emotions such as
confusion can be created from any force generated.
May spend force to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control (10) The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check If the user spends force and succeeds on the check, he can force the target to adopt an emotional state
or believe something untrue, lasting for l round or 5 minutes.
Control 15) When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may roll an Influence power check as part of his dice pool He may spend force to gain success or advantage (choice) on the check.
Range (5) Spend 1 Force to increase range band once
Magnitude (5) Spend 1 force to increase targets affected once
Strength (10) When causing stress 1 force = 2 strain
Power
Sense (10)
Description
The Force user can sense the Force interacting with the world around him.
The user may spend force to sense all living things within short range (including sentient and non-sentient beings).
The user may spend force to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Ctr (10) Commit 1 force dice to upgrade the ability of a combat check once, once per round.
Ctr (10), Dur (10), Str (10) commit 1 force dice to upgrade the difficulty of the defense pool twice, 2 times per round
Power
Enhance (10)
Description
Spend force pip for success or advantage on skill check
Upgrade Effect
Control (15) Add force pips to: Athletics, Coordination, Resilience, Brawl
Power
Protect / Unleash
Description
Upgrade Effect
Protect Avg Discipline Check = 2 force = Willpower shield + Success
Range Spend 2 force for 1 range band
Unleash Avg Discipline Ranged Combat Check = 2 force = Willpower + Success Dmg Crit rating 4. 1 conflict
Control Spend 1 Adv for 1 melee def (protect) or 1 strain caused (unleash)
Strength Spend 1 force for 2 damage

Background

Nerra is a wanderer, who was forced to go on the run, after his families settlement on Formos was destroyed. After that, he was able to stay one step ahead of the band of raiders, looking to leverage his force abilities for their own use. He was saved by Master what's his name, the mysterious Jedi. Nerra now follows mystery man and learns the ways of the force

Motivation

Nerra seeks to gain wealth and power to stop others from harming the people he cares about. He knows that the universe is a unfair place where power often determines who is right. He has a small stake in some outer rim business where he is using the proceeds to help the downtrodden. He strives to balance his desires with his explorations of the force.

Morality

Emotional Strength: Caution
Emotional Weakness: Fear
Level: 97 (+2 strain, +1 light side)

Description

Nerra is a charming and handsome Twi'lek with an open demeanor and inquisitive eyes. He wears a bodysuit with a long jerkin over it.

Other Notes

Upgrades:
Light saber crystal (Lorridian Crystal - fully upgraded)
Damping Emitter: fully upgraded
Extended Hilt: fully upgraded
Superior Hilt

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