- 1 black dice / rank from Knowledge checks. takes 1/2 time
Smooth Talker - Charm
1
15 pts Sage
Spend Triumph for extra success
Grit
1
20 pts Sage
+1 Strain/Rank
Force Rating
3
(15 Pad, 20, 25 sage) Points
+1 Force Rating/Rank
Nobody's Fool
1
5 pts (Niman)
Upgrade difficulty 1/rank of Charm, Coercion, Deception
Niman Technique
1
10 pts (Niman)
Willpower for Lightsaber
Quickdraw
1
5 pts (Padawan)
Draw or holster as incidental
Well Rounded
1
10 pts (Padawan)
2 extra career skills
Parry
3
5,15 (Nim) 5 (Pad) Pts
3 strain to block 2+1/rank
Sense Danger
1
10 pts (Padawan)
once per session remove 2 black dice from 1 check
Reflect
2
5 pts (Niman) 10 (Pad)
3 strain to block 2+1/rank
Adaptable
1
20 pts (Padawan)
Spend 1 destiny to remove 1 despair or disadvantage = cool ranks (must have # ranks)
Dedication
2
25 pts (Pad, Niman)
+2 Willpower
Toughness
2
5, 10 pts (Padawan)
+2 Wounds/Rank
Defensive Training
1
10 pts (Niman)
+1 defense in melee
Sum Djem
1
20 pts (Niman)
spend 2 advantage for a disarm
Preemptive Avoidance
1
20 pts (Sage)
Spend 1 destiny to disengage from enemy as out of turn incidental
Knowledge Spec - Lore
1
20 pts (Sage)
Spend Triumph to add extra success = skill
Knowledge Spec - Education
1
15 pts (Sage)
Spend Triumph to add extra success = skill
One with Universe
1
15 pts (Sage)
Avg astrogation success = 1 force pip, success with despair 1 black pip
Force Powers
Force Rating
4
Power
Influence (10)
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions. Only force generated from light may be used to generate positive emotions. Other emotions such as
confusion can be created from any force generated.
May spend force to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control (10)
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check If the user spends force and succeeds on the check, he can force the target to adopt an emotional state
or believe something untrue, lasting for l round or 5 minutes.
Control 15)
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may roll an Influence power check as part of his dice pool He may spend force to gain success or advantage (choice) on the check.
Range (5)
Spend 1 Force to increase range band once
Magnitude (5)
Spend 1 force to increase targets affected once
Strength (10)
When causing stress 1 force = 2 strain
Power
Sense (10)
Description
The Force user can sense the Force interacting with the world around him.
The user may spend force to sense all living things within short range (including sentient and non-sentient beings).
The user may spend force to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Ctr (10)
Commit 1 force dice to upgrade the ability of a combat check once, once per round.
Ctr (10), Dur (10), Str (10)
commit 1 force dice to upgrade the difficulty of the defense pool twice, 2 times per round
Power
Enhance (10)
Description
Spend force pip for success or advantage on skill check
Upgrade
Effect
Control (15)
Add force pips to: Athletics, Coordination, Resilience, Brawl
Spend 1 Adv for 1 melee def (protect) or 1 strain caused (unleash)
Strength
Spend 1 force for 2 damage
Background
Nerra is a wanderer, who was forced to go on the run, after his families settlement on Formos was destroyed. After that, he was able to stay one step ahead of the band of raiders, looking to leverage his force abilities for their own use. He was saved by Master what's his name, the mysterious Jedi. Nerra now follows mystery man and learns the ways of the force
Motivation
Nerra seeks to gain wealth and power to stop others from harming the people he cares about. He knows that the universe is a unfair place where power often determines who is right. He has a small stake in some outer rim business where he is using the proceeds to help the downtrodden. He strives to balance his desires with his explorations of the force.