Sas Zor by Hex

Species
Falleen
Career
Bounty Hunter
Specializations
Skip Trace, Gunslinger
System
Edge of the Empire

2
Threshold 11
Current 2
Threshold 14
Current 2
Ranged 1
Melee 1

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Characteristics

1
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Precision-X Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3
Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
Adostic Arms 8-Gauge Scatter Gun
Range
Short
Skill
Ranged: Heavy
Blast 3, Knockdown
Damage
7
Critical
6
Ascian Throwing Dagger
Range
Short
Skill
Ranged: Light
Pierce 2, Limited Ammo 1
Damage
+1
Critical
2
Custom Blaster Pistol "Saba Special"
Range
Medium
Skill
Ranged: Light
Stun Setting, Autofire
Damage
7
Critical
2

55
335
0

Weapons & Armor

(1) Precision-X Marksman Rifle - 1500 cr
(2) Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistols - 1000 cr (each) + 300 for Paired Weapons
(1) Adostic Arms 8-Gauge Scatter Gun - 550 cr
(1) Ascian Throwing Daggers - 65 cr
(1) Smuggler's Trenchcoat - 1650 cr
(1) Custom "Saba Special" Blaster Pistol.

Personal Gear

Digital Lockpick (+1 Rank of Bypass Security) - 2750 cr
Shadowcloak - 2500 cr
Commlink (Handheld) - 25 cr
Macrobinoculars - 75 cr
(2) Binders - 25 cr (each)
(2) Restraining Bolts - 35 cr (each)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw Fly Casual pg 31 Once per round, draw or holster a weapon or accessible item as an incidental.
Improved Quickdraw Fly Casual pg 31 May use Quick Draw twice per round.
Sorry about the Mess Fly Casual pg 31 Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Rapid Reaction Fly Casual pg 31 Suffer a number of strain to add an equal number of Star to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Guns Blazing Fly Casual pg 31 As an incidental, suffer 2 strain to avoid increasing the difficult of a ranged [Light] check to attack with two weapons.
Hard Boiled No Disintegrations pg 33 When recovering strain after an encounter, may spend advantage up to ranks in Hard-Boiled to recover 1 wound per advantage spent.
Expert Tracker No Disintegrations pg 33 Remove 1 Difficulty per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Rapid Recovery No Disintegrations pg 33 When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery.
Rapid Recovery II No Disintegrations pg 33 See above. Rank 2.

Background

Before the Empire, the Zor family was one of the many noble families on Falleen. While not the most generous of families they did care for their people more than many others. After their lands and factories were stolen from them by the Empire though, things changed. They had money saved from when they were a prominent family. Money enough to get offworld and live well.

For a while.

When the money ended things got rough. Sas's parents couldn't adapt and they didn't make it. Sas did what she had to in order to survive but it was not a pretty life. She was forced to do things she did not want to do. Did not enjoy doing. She survived though.

She learned.

She went from prey to predator and when she scrounged up enough credits to get out of the core systems she left to where nobody knew her name. Her families names. Her history. Where people would have no clue who she was or her past.

Motivation

Revenge: The Black Sun criminal organization did things to her and her family that she will never forgive. Especially her. There will be a reckoning and they will be made to pay for the indignities she suffered. If she could ever find a way to do so, she would erase the whole organization from the Galaxy.

Obligations

Debt: Sas owes Droga the Hutt quite a bit of money in order to 'pay' for the ship that she acquired from him. This payment often comes in the form of free 'services' which she has so far been able to keep purely in the professional. Though Droga has made it clear on many occasions that having a Falleen 'Dancer' is her fate if she cannot make payments.

Description

Tall and slender with a whipcord frame she cuts an alluring figure. Sharp features are angular and only subtly rounded. It is these sharp angles that betray the fine pale green scales that cover her 'skin'. Long hair that is nearly a match for her scales in color is often bound at the nape of her neck to be out of the way or worn in a top knot, and rarely allowed to flow loose.

Other Notes

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