|
Ready for Anything |
2 |
Lead by example pg 35 |
Remove ■ per rank of Ready for Anything from mass combat made while the character is acting on the side of the acting force and the character’s Cool or Vigilance checks to determine Initiative order. |
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Researcher |
1 |
Age of reb core 154 |
The character removes • per rank of Researcher from his Knowledge checks. Researching takes 5 0 % less time (this does not increase with additional ranks of Researcher). |
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Grit |
3 |
|
+1 strain threshold |
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Well Read |
1 |
page 35 lead by example |
The character choose 3 knowledge skills they permanently become career skills |
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Command |
5 |
Age of reb core 144 |
The character gains boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add • per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command) |
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Clever Commander |
1 |
Lead by example 34 |
When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks of Knowledge (Warfare) instead of ranks in the Leadership. |
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Coordiated assualt |
1 |
Lead by Example |
Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add O to combat checks until beginning of next turn. Range increases per rank of Coordinated Assault |
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Confidance |
2 |
Lead by example |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Improved Ready for anything |
1 |
Lead by example |
When making Cool or Vigilance checks to determine Initiative order, may spend Triumph to add success equal to ranks in Ready for Anything |
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Master Strategist |
1 |
Lead by example |
Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of a Mass Combat check once |
|
Resolve |
3 |
Lead by example |
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1 |
|
Inspiring rhetoric |
1 |
Lead by example |
Take the inspriing rhetoric action average ledership check to cause 1 ally to recover additional strain lose 1 strain spend advantages to cause |
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Knowledge specialisation (warfare) |
1 |
Lead by example |
When acquired, choose 1 Knowledge skill. When making that skill check, may spend triumph result to gain additional successes equal to ranks in Knowledge Specialization |
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Improved Researcher |
1 |
Lead by Example |
On a successful Knowledge check, character and allies gain automatic O per rank of Researcher on checks to act on those facts until the end of his next turn. |
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Carefull planning |
1 |
Lead by Example |
Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |
|
Thorough assesment |
1 |
Lead by Example |
Once per session, take a Thorough Assessment action: make a Hard ( ♦ ♦ ♦ ) Knowledge check to gain Boost dice equal to # that can be distributed during the encounter |
|
Calm Commander |
1 |
Lead By example |
May use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership |
|
Improved Inspiring rhetoric |
1 |
Lead by example |
Each ally affected by Inspiring Rhetoric gains boost on all skill checks for a number of rounds equal to ranks in Leadership. |
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Commanding presance |
3 |
Lead by example |
Remove ■ per rank of Commanding Presence from Leadership and Cool checks |
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Field Commander |
2 |
Age of rebellion core |
Take the Field Commander action; make an Average (4) 4)) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
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Intense Presence |
1 |
Lead by example |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
|
Natural Leader |
1 |
Lead by Example |
Once per session, may reroll any 1 Cool or Leadership check. |
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Grit +1 |
1 |
|
|
|
Let's ride |
1 |
|
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
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Quick strike |
2 |
Age of rebellion core |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
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Defnisive driving |
1 |
|
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
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Rapid reaction |
1 |
Age of rebellion core |
Suffer a number of strain to add an equal number of success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
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Fire control |
1 |
|
Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack. |
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Situational awareness |
1 |
|
Allies within short range of the vehicle add • boost to their Perception and Vigilance checks. Allies within close range add • • boost instead |
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Galaxy mapper |
2 |
|
Remove • per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time |
|
Full stop |
1 |
|
When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced. |
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Form on me |
1 |
|
Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action. |
|
Familiar Suns |
1 |
|
Once per session, may perform a Familiar Suns maneuver; make a Hard [4) 4) 4)) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of planetary environment and other useful information |