Scull LaCrul by Delothic

Species
Nikto (Green)
Career
Solider
Specializations
Commando
System
Age of Rebellion

7
Threshold 21
Current 21
Threshold 12
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

heavy blaster rifle
Range
Long
Skill
Ranged: Heavy
auto-fire
Damage
10
Critical
3

0
100
415
1

Weapons & Armor

Explorer's Knife- 1 boost die to all survival Checks
Cresh Luck Armor- +2 soak +1 advantage on vigilance checks
heavy blaster rifle- weapon harness-

Personal Gear

Comlink (handheld)
-StickBackpack- increases encumbrance by 4
beast call- beast must make pp discipline check to record new call pp computers check

Assets & Resources

Extra reloads-
night vision scope- remove 2 setback on any checks for this weapons due to darkness
field goggles- protects eyes from sun,wind, gust and any other airborne debris
breath mask
infrabinoclurs- can see through up to two meters of wall, possibly allowing surveillance of a whole building at once. Walls made of dense materials or constructed to shield their interiors may impose one or more on Perception checks to see inside, at GM's discretion. Can also be switched to a long range view equivalent to that of electrobinoculars.
Magna cuffs- Requires a Formidable (ddddd) Coordination Check, they are too strong to break though brute force
toxin detector- detects toxins and poisons in food, drink and even in the environment, Simple red/green indicators or subtle vibration to alert user to presence of dangerous substances, often built into bracelets or other jewellery for maximum subtlety.
portable vet kit- Allows an individual to treat a wounded or ill creature without penalty. Additionally the kit gains ⬛ to all medicine, survival and knowledge (xenology) skill checks made to diagnose or treat such animals
chemical restraint harness- Requires a Hard (ddd) Survival Check to fit a harness properly on a animal, this difficulty can be reduced by 1 with a successful Knowledge (Xenology) check. If successful, the XV-09 grants ⬛⬛ to any survival checks made to control a beast wearing the harness in addition, creatures that are successfully pacified gain ⬛ to any discipline checks. GMs can spend any t generated by the initial survival check to trigger side effects caused by drugs and are left to the GMs discretion, ttt or y can be used to reflect a catastrophic reaction
electric perimeter fence- Anyone or thing coming into contact with the fence suffers the effects of a stun grenade.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
physical training rank 2 add 2 boost per of physical to all athletics and resilience checks
Grit Gain +1 Strain Threshold
toughened rank 3 Gain +2 wound Threshold
Point Blank add 1 damage per rank of point blank to hit of successful Ranged (heavy) or Ranged (light) attacks made while at short range or engage
durable 2 may reduce any critical injury suffered by 10 per rank of toughned
unstoppable crit reduce 1 does not recieve injury
master outdoorsman reroll any on resilience or survival roll
strong arm throw distance increase by 1

Background

My family moved around through the galaxy looking and doing any job we could... they only ones left are my 3 brothers and I. As time dragged on we started to less jobs together bringing us to our own ideals. i fell to the criminal underworld doing anything and everything i could, i settled into the job of "obtaining" items. I have not talked to my brothers in a very long time if alive. the last time i knew their whereabouts were one is on Coruscant another is one Naboo and the last one is on Nal Hutta. Besides that i have no clue where they are, one thing is for certain they are like me, family first money second and we're always ready for each other.

My current goal is to gather equipment and gear to equip the crew to become the frontal team of the company.. with pay raises

Motivation

to rise through the ranks to command level and slowly earn myself the respect and loyalty of my soldiers and fellow commanders

Duties

Resource Acquisition

Description

5' 11" tall and decently muscular. very quiet but speaks in a raspy voice but otherwise soundless

Other Notes

can use claws for brawl checks +1 Dmg and a crit rating of 3
camouflage- Adds Automatic ff to all checks made to detect items concealed by it, one roll can conceal one object up to silhouette 2, two rolls conceal one object up to silhouette 3 and three rolls can conceal one object up to silhouette 4, anything silhouette 5 or larger is too large to conceal by camo netting alone. (FaD:Knights of Fate version says only 1 f)
portable survival- No matter the weather environment the inside of this shelter remains a comfortable temperature, packs down to the size of a large datapad

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