Toughened (3) |
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+2 Wound Threshold per rank |
Jury Rigged (2) |
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Both Pistols, Crit reduced by 1 to 2 |
Armor Master (Improved) |
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Soak +1 when wearing armor, Increase defense by 1 |
Tinkerer |
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Add Hard Points per rank in Tinker to Armor. |
Deadly Accuracy |
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Ranged Light |
Dedication (4) |
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+1 Agility, +3 to Presence |
Quick Strike (2) |
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Adds Boost Per rank of QS to Combat checks on targets that haven't acted yet |
Grit (4) |
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+1 Threshold per rank |
Call 'Em |
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No Setback dice to combat check thanks to Aim maneuver |
Lethal Blows (2) |
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+10 to Crit rating per rank |
Spitfire |
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After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
Guns Blazing |
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Suffer 2 strain to avoid increasing difficulty for two-weapon fighting. |
Quick Draw (Improved) |
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Once per round, draw or holster a weapon or accessible item as an incidental. (Improved use twice) |
Know the Enemy |
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May use Knowledge (Warfare) to determine Iniative |
Formation Tactics (Improved) |
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May take Formation Tactics action, make hard (normal) Leadership check. If successful, may choose number of allies within Short range equal to success to upgrade difficulty of attacks against these allies once until end of his next turn. Improved: May spend Triumph or 6 adv to have the effect last until end of the encounter. |
Commanding Presence (2) |
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Remove Setback per rank of CP from Leadership and Cool checks. |
Command (3) |
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Add boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours. |
Fire control |
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Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack. |
Rapid Reaction (4) |
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Suffer strain per rank of Rapid Reaction to initiative checks. |
Natural Scholar |
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Once per session, may re-roll any one Knowledge skill check. |
Dodge |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain per rank in Dodge |
Targeted Firepower |
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Once per session, may take the Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of the encounter, allies within Short range add Advantage to attacks against target equal to success gained. |
By the Book (3) |
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Once per encounter, before making a combat check, the character may suffer two strain to add 2 Advantage to the results equal to his ranks in By the Book. |