Admiral Navo Dun by Nexxthar

Species
Mandalorian Human
Career
Bounty Hunter
Specializations
Gadgeteer/Gunslinger/IAC/Commodore
System
Age of Rebellion

9
Threshold 21
Current 0
Threshold 20
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

5
5
3
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 4
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 4
Knowledge: Xenology (Int) 0

Attacks

Dragoneye Reaper x 2
Range
Medium
Skill
Ranged: Light
Superior, Paired, Stun Setting
Damage
9
Critical
2
SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Supeior, Stun Setting
Damage
10
Critical
4
Underbarrel Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 5, Blast 2
Damage
10
Critical
2

0
1100
16435
13/18

Weapons & Armor

Dragoneye Reaper (Superior, Paired, Set Trigger) x 2

SKZ Sporting Blaster (Superior, Augmented Spin Barrel, Under-Barrel Flame Projector)

Micro-Rockets:
Anti-Armor x 2
Incendiary x 2
Explosive

Mandalorian Armor:
HP 7 (Tinkerer)
Superior
Micro-Rocket Armor Mounting
Cortosis
Biofeedback

Personal Gear

Cybernetic Arm Mod V
Cybernetic Leg Mod II x 2

Mk III Modular Backpack + 6 Pouches

BPEA-1A Cascader

Assets & Resources

Keldabe-Class Battleship

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (3) +2 Wound Threshold per rank
Jury Rigged (2) Both Pistols, Crit reduced by 1 to 2
Armor Master (Improved) Soak +1 when wearing armor, Increase defense by 1
Tinkerer Add Hard Points per rank in Tinker to Armor.
Deadly Accuracy Ranged Light
Dedication (4) +1 Agility, +3 to Presence
Quick Strike (2) Adds Boost Per rank of QS to Combat checks on targets that haven't acted yet
Grit (4) +1 Threshold per rank
Call 'Em No Setback dice to combat check thanks to Aim maneuver
Lethal Blows (2) +10 to Crit rating per rank
Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon.
Guns Blazing Suffer 2 strain to avoid increasing difficulty for two-weapon fighting.
Quick Draw (Improved) Once per round, draw or holster a weapon or accessible item as an incidental. (Improved use twice)
Know the Enemy May use Knowledge (Warfare) to determine Iniative
Formation Tactics (Improved) May take Formation Tactics action, make hard (normal) Leadership check. If successful, may choose number of allies within Short range equal to success to upgrade difficulty of attacks against these allies once until end of his next turn. Improved: May spend Triumph or 6 adv to have the effect last until end of the encounter.
Commanding Presence (2) Remove Setback per rank of CP from Leadership and Cool checks.
Command (3) Add boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours.
Fire control Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack.
Rapid Reaction (4) Suffer strain per rank of Rapid Reaction to initiative checks.
Natural Scholar Once per session, may re-roll any one Knowledge skill check.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain per rank in Dodge
Targeted Firepower Once per session, may take the Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of the encounter, allies within Short range add Advantage to attacks against target equal to success gained.
By the Book (3) Once per encounter, before making a combat check, the character may suffer two strain to add 2 Advantage to the results equal to his ranks in By the Book.

Background

Motivation

Duties

Description

Other Notes

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