Obligations
Description
Primary Armor (Mandalorian Armor with Integrated Smuggler's Trenchcoat)
Encumbrance: 7 Hard Points: 6
Soak: 2 Melee Def: 1 Ranged Def: 1
Attachments (6/6):
Enhanced Optics Suite
Removes up to 2 Setback added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
+1 Skill (Vigilance) Mod
Multi-Band Comlink
A long range comlink is integrated into helmet.
Integrated Holsters
Add 2 Setback to Perception checks to find stored weapons (Max Enc 3)
Innate Talent (Quick Draw)
Integrated Weapons
Grapnel-Harpoon Launcher
"Firecaller" Light Flame Projector
KWS Mk I Saberdart
Vacuum Sealed (Armor is Sealed)
Ignore effects of vacuum/poisonous atmosphere up to 10 minutes.
Thermal Shielding System / Heating System
Reduces difficulty of Resilience checks by one
Resisting fire/extreme heat/extreme cold
Removes up to 2 Setback added to checks due to fire/extreme heat or cold.
Integrated Smuggler's Trenchcoat
Checks to find anything hidden within are opposed by Skulduggery
The coat can conceal up to 2 Enc worth of items.
Grapnel-Harpoon Launcher
Integrated Weapon (Right Gauntlet)
Damage: 3 Range: Medium Critical: 5
Skill: Ranged - Light Qualities: Ensnare 5
Action: Average (2 Difficulty) check to secure hook to an object within range.
Action: Retract cord once secured.
Action: Pull another character aloft with Average (2 Difficulty) Athletics check.
"Firecaller" Light Flame Projector
Integrated Weapon (Left Gauntlet)
Damage: 5 Range: Short Critical: 2
Skill: Ranged - Light Qualities: Blast 2, Burn 2, Pierce 2, Vicious 3
KWS Mk I Saberdart
Integrated Weapon (Right Gauntlet)
Damage: 1 Range: Long
Skill: Ranged - Light Qualities: Limited Ammo 1
May load 1 dose of any poison.
Upon successful attack, target suffers effects of loaded poison.