"Dr." Veth B'ahs by DeltaeGirl

Species
Jawa
Career
Colonist
Specializations
Doctor, Scavenger
System
Edge of the Empire

1
Threshold 9
Current 0
Threshold 10
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
6
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) X 3
Negotiation (Pr) X 1 OR Cunning
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CryoBan Rifle
Range
Medium
Skill
Ranged: Light
Ensnare 1, Pierce 5, Stun Damage
Damage
6
Critical
-
IDX-9 Ion Stunner
Range
Medium
Skill
Ranged: Light
Ion, Stun Damage
Damage
7
Critical
-
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Disorient 1, Ensnare 4, Knockdown
Damage
5
Critical
-

0
520
6660
9/9

Weapons & Armor

~ ~ Weapons ~ ~

> (1) CryoBan Rifle {0/1} [2]
> > > Can't move for 1 turn without breaking free (action) for 2 advantage. Hard, Athletics.
> > > Melee checks to frozen enemies have 2 boosts.
> > > Pierce has no effect on enemies with cold resist.

> (1) IDX-9 Ion Stunner {0/2} [1]
> > > Does Ion Damage.

> (1) Multi-Goo Gun {1/1} [2]
> > > Disorient for 2 advantage.
> > > Can't move for 4 turns without breaking free (action) for 2 advantage. Hard, Athletics.
> > > Can be knocked down for 2 advantage.
> > > Has Pressurized Cart for 5 base damage.

~ ~ Armor ~ ~

> (1) Heavy Robes (+0 Soak, +1 Defense) {0/0} [1, 0 while wearing]
> > > Wearing.

> (1) Lab Coat. [-, lore thing]
> > > Wearing.

~ ~ On (Someone's) Ship ~ ~

Personal Gear

> (0) O.R.A.C.L.E. [2/3]
> > > (1) Storage Unit. [+3]
> > > (1) PX-680-15's Eye [0]
> > > (1) Pit-Droid's Head, +1 Boost to Mechanics. Can see from behind. [1]
> > > (1) Medical Droid Head, +1 Boost to Medicine Checks. [1]
> > > 1 Slot Left.

> (12) Stim-Packs [0]
> > > Heal 5 HP, with diminishing returns if used within 24 hours.

> (2) Nullicaine [0]
> > > Easy Medicine check to ignore a critical wound for the encounter. Target takes 3 strain.

> (1) Emergency Medpack [1]
> > > Medicine Tools.

~ ~ On (Someone's) Ship ~ ~

> (1) Backpack [-]

Assets & Resources

> (3) Avabush Spice (Just Weed, Only 1 Yellow at a time, lying upgraded by 1 difficulty.) [0]

> (1) Synthetic Neuroparalytic (Paralyzes the target, injected.) [0]

> (1) Death Sticks (Just Cigs) [0]

> (1) Chance Cube (D20) [0]

> (1) Wood Snake Thingys [0]

> (1) Mirin's Seaweed Raps [0]

> (1) Separatist Senate Badge [0]

> (1) Some Combat Droid's Head [1]

~ ~ On (Someone's) Ship ~ ~

> Personal Shitty Computer

Critical Injuries & Conditions

> Current Stim:

> Obligated: - 1 Strain Threshold.

~ ~ Crits ~ ~

Talents

Name Rank Book & Page Description
[P] Clever Negotiators 1 Jawa Jawas may use Cunning instead of Presence for negotiation checks.
[P] Surgeon 3 Doctor When making a Medicine check, to help a character heal wounds, the target heals (3) additional wound(s) per rank of Surgeon.
[A] Stim Application 1 Doctor Take a Stim Application Action. Make an Average (2 Difficulty) Medicine Check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.
[P] Improved Stim Application 1 Doctor When Stim Application, may increase difficulty of check to Hard (3 Difficulty) and target only suffers 1 strain.
[P] Supreme Stim Application 1 Doctor When preforming the Stim Application Action, spend Triumph to increase an additional Characteristic by 1.
[P] Grit 1 Doctor +(1) Strain Threshold.
[A] Master Doctor 1 Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
[P] Dedication 2 Doctor +2 Intellect.
[P] Resolve 1 Doctor When a character involuntarily suffers Strain, he suffers (1) less Strain per rank Resolve, to a minimum of 1.
[A] Pressure Point 1 Doctor When making a Brawl check against an opponent, instead of dealing damage, may deal equivelant Strain plus additional Strain equal to ranks in Medicine (ignoring Soak).
[A] Anatomy Lessons 1 Doctor After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
[A] Dodge 1 Doctor When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
[P] Tinkerer 1 Scavenger May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
[P] Utinni! 1 Scavenger Remove setbacks per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the usual time.
[A] Exceed Specifications 1 Scavenger When making a check using an item, may [upgrade the ability of the check]. The GM may spend 2 Threat on the check to damage the item one step, or Dispair to damage the item beyond usability.
[P] Improved Exceed Specifications 1 Scavenger When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect.
[A] Contraption 1 Scavenger Once per session, take the Contraption action; make a 3 difficulty Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
[A] Utility Belt 1 Scavenger May spend a Destiny Point to use a Ultilty Belt incidental; produce a previously undocumented item or weapon, with restrictions, from a tool belt, pack, or satchel.

Force Powers

Force Rating
Power
[SIG] Insightful Revelation
Description
Once per game session, the character may take an Insightful Revelation action; spend [one] Destiny Points and make a 3 Difficulty Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess pertaining to his current situation. What he learns is up to the GM, but must be valuable to the player overcoming his immediate encounter or situation, and the information cannot be obtainable by any other immediately available means.
Upgrade Effect
Destiny Insightful Revelation costs one Destiny Point instead of two.

Background

> Veth never was interested in machines much, but didn't do anything about it because he had no chance of leaving the planet to see greater things.

> Was kicked from his clan for hording droid for himself. The dismantled droid was used to make the Emergency Med Pack he began his adventure with.

> Blaw Q'iay, his best friend, helps him before he sets out. He grew up with Veth, and often messed with other clan members, landing them in trouble from time to time.

Motivation

> Learn as much as he can about medicine. Seems to pick up on it very quickly and enjoys it very much.

> As an extension of learning about medicine, he also wants to learn about alien life forms and how to heal them. (Because you need to know how they work in order to heal them!)

> Wants to heal those in need, as to be honest what else is he going to use his medicine on.

> Would not be apposed to finding out a miracle cure.

Obligations

> Obsessive (10): Maybe a little too into medicine. If it could get him kicked from his clan, there's no telling what a normal person may think of him.

> RACIST (0): VETH SAID FUCK DROIDS

> BFF (0): CC-1004, code name "Gree", is his BFF and Dad. The face of him is permanently burned into his head, as he was the first person to truly humor him and his medicine ways. Could prove problematic that thousands of others have the same exact face, however...

Description

> Basically just a Jawa, but with a lab coat too big for him, causing it to touch the floor (LAB CAPE.). He also doesn't smell nearly as bad, because he took a shower once.

> Age: 15 (About 20-21 in Jawa years).

> Can speak basic, but has a heavy accent

> 2' 11", and growing.

Other Notes

"After finding and keeping a medical droid for himself, Veth was removed from his clan. Thanks to Blaw Q'iay, Veth's best friend, he sets out into the unknown looking for people to heal with his new found passion for medicine." Full origin story here: https://docs.google.com/document/d/1U0suKbLeO2hSwCn8loDVXA9ekaq_VNy1VeNBqKGb-rQ/edit?usp=sharing

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