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[P] Clever Negotiators |
1 |
Jawa |
Jawas may use Cunning instead of Presence for negotiation checks. |
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[P] Surgeon |
3 |
Doctor |
When making a Medicine check, to help a character heal wounds, the target heals (3) additional wound(s) per rank of Surgeon. |
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[A] Stim Application |
1 |
Doctor |
Take a Stim Application Action. Make an Average (2 Difficulty) Medicine Check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
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[P] Improved Stim Application |
1 |
Doctor |
When Stim Application, may increase difficulty of check to Hard (3 Difficulty) and target only suffers 1 strain. |
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[P] Supreme Stim Application |
1 |
Doctor |
When preforming the Stim Application Action, spend Triumph to increase an additional Characteristic by 1. |
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[P] Grit |
1 |
Doctor |
+(1) Strain Threshold. |
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[A] Master Doctor |
1 |
Doctor |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
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[P] Dedication |
2 |
Doctor |
+2 Intellect. |
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[P] Resolve |
1 |
Doctor |
When a character involuntarily suffers Strain, he suffers (1) less Strain per rank Resolve, to a minimum of 1. |
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[A] Pressure Point |
1 |
Doctor |
When making a Brawl check against an opponent, instead of dealing damage, may deal equivelant Strain plus additional Strain equal to ranks in Medicine (ignoring Soak). |
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[A] Anatomy Lessons |
1 |
Doctor |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
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[A] Dodge |
1 |
Doctor |
When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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[P] Tinkerer |
1 |
Scavenger |
May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
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[P] Utinni! |
1 |
Scavenger |
Remove setbacks per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the usual time. |
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[A] Exceed Specifications |
1 |
Scavenger |
When making a check using an item, may [upgrade the ability of the check]. The GM may spend 2 Threat on the check to damage the item one step, or Dispair to damage the item beyond usability. |
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[P] Improved Exceed Specifications |
1 |
Scavenger |
When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect. |
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[A] Contraption |
1 |
Scavenger |
Once per session, take the Contraption action; make a 3 difficulty Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
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[A] Utility Belt |
1 |
Scavenger |
May spend a Destiny Point to use a Ultilty Belt incidental; produce a previously undocumented item or weapon, with restrictions, from a tool belt, pack, or satchel. |