The character removes a setback die per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1.
Jump Up
1
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Ataru Technique
1
Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn.
Uncany Senses
1
Force talent. The character adds a boost die per rank of Uncanny Senses to [their] Perception checks.
Secrets Of The Force
1
Knowledge (Lore) and Lightsaber become career skills for the character.
Uncanny Reactions
1
The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.
Quick Draw
1
Force-Sensitive Outcast
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Sense Emotion
1
The character adds a boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Parry
1
Force-Sensitive Outcast
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect
3
Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Disorient
2
After hitting with a combat check, the character may spend two advantage results to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient.
Force Powers
Force Rating
1
Power
Endure
Description
The basic power of Endure allows a Force user to temporarily ignore the effects of injury. The basic power has one way to commit Force dice:
Upgrade
Effect
When the character suffers a Critical Injury with a severity no greater than Easy difficulty, the character may activate Endure as an out-of-turn incidental, committing a Force die. While the Force die remains committed, the character ignores the effects of that Critical Injury. This means they do not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force die remains committed. (The injury can still be healed.) When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Background
Motivation
Morality
26
Description
Other Notes
David's bitch ass number: TK5207A
Cody's Number TK1566B