Weapons & Armor
Banal Apparel: Upgrade the difficulty of checks to identify wearer once.
Electromag-Pulse Disruptor: ENC 1 HP 0 | Add 2 boost dice to checks for sabotaging electronics or computer systems. Add 1 setback dice to Perception checks for finding this weapon.
Sap Gloves: ENC 1, HP 1 | Spotting these gloves requires a Daunting (4 difficulty) Perception check.
(Stealth Vibroknife:)
(Prax Arms S-1 Vamblade)
[Holographic Costume: Recording a new garment requires an Easy (1 difficulty) Computers check while in possession of the clothing, or a Daunting (4 difficulty) Computers check to create a copy of the clothes that are not in hand.]
Personal Gear
Backpack w/ Hidden Compartment: + 4 ENC threshold | Finding compartment requires a Hard (3 difficulty) Perception check.
Com Jammer: ENC 4 | By scrambling the signals and frequencies of comlinks, one can impede the use of those devices and effectively set up a silent ambush. The difficulty of bypassing a jammer using a computers check is proportional to the distance from the jammer.
Concealed Recorder: Add 2 setback dice to Perception checks to find the recorder.
Earbud Comlink: Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
Electrobinoculars: ENC 1 | These are macrobinoculars with a set of optical enhancements, such as thermal imaging and the ability to record data observed. They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.