Threshold | 21 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 3 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Claws |
RangeEngaged |
SkillBrawl |
|
Damage1 |
Critical3 |
||
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Auto-fire, Cumbersome 3, |
Damage11 |
Critical3 |
|
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage1 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Point Black | 1 | Add 1 damage per rank in Point Blank to damage of one successful attack using Ranged (light) or (heavy) skills at short range or engaged | |
Toughened | 3 | Gain +2 Wound Threshold | |
Grit | 1 | Gain +1 Strain Threshold | |
Physical Training | 1 | Add advantage per rank or Physical Training to Athletics or Resilience checks | |
Durable | 1 | May reduce any Critical injury suffered by 10 per rank of Durable, minimum of 1. | |
Armor Master | 1 | When wearing armor increase total soak value by 1. | |
Heroic Fortitude | 1 | May spend 1 destiny point to ignore effects of Critical Injuries or Brawn or Agility checks until the end of the encounter. |