Special Abilities |
1 |
Droid |
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2). |
Inorganic |
1 |
Droid |
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. |
Enduring |
1 |
Droid |
Gain Soak +1. |
Mechanical Being |
1 |
Droid |
Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. |
Grit |
1 |
Sharpshooter |
Gain +1 strain Threshold. |
Lethal Blows |
2 |
Sharpshooter |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
True Aim |
1 |
Sharpshooter |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Sniper Shot |
1 |
Sharpshooter |
Before making a non-thrown ranged attack, may perform a Sniper Shot Maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade th difficulty of the shot by 1 per range band increase. |
Deadly Accuracy |
2 |
Sharpshooter |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. Ranged (Heavy) & Melee. |
Toughened |
1 |
Sharpshooter |
Gain +2 wound threshold. |
Dedication |
1 |
Sharpshooter |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |