Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol [Ranged (light)] (450)
Damage 6, Critical 3, Range "Medium", Encumbrance 1, Hard Points 4, Special: Stun Setting
Reduce the difficulty of Mechanics checks to repair or modify this blaster by 1.
Modifications:
* Filed Front Sight [hp:1] (0)
Innate Talent (Quick Draw), Increases difficulty of combat checks to hit targets at ranges beyond short range by one.
* Amplifying Chamber [hp:1] (350)
Adds Blast +4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.
* Mandalorian Chamber [hp:1] (250)
Grants Stun 3. Reduce effective range of weapon by 1.
Training Tonfa Saber [Lightsaber] (800)
Damage 6, Critical --, Encumbrance 1, Hard Points 5, Special: Stun Damage
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Senses (5)
1
Force Sensitive Outcast
Add 1 boost dye per rank of Uncanny Senses to all Perception checks.
~~Secrets of the Force (10)
1
Force Sensitive Outcast
Knowledge (Lore) and Lightsaber become career skills for you.
Toughened (5)
1
EotE 60
Gain +2 wound threshold
Jury Rigged (10)
1
EotE 138
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Force Powers
Force Rating
1
Power
Enhance
Description
The character can use the Force to imbue their own body with energy and strength.
Upgrade
Effect
~~Control (5)
Enhance can be used with the Coordination skill
Base Power (10)
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend Force Points to gain one success or one advantage (user's choice) for each point spent.
~~Control (10)
Ongoing Effect: Commit one Force die. The Force user's Agility characteristic increases by 1 (to a maximum of 6).
~~Control (5)
Enhance can be used with the Piloting (Space) skill
Control (10)
~~~Can take the Force Leap action: The user may spend 1 Force point to jump horizontally to any location within Close distance. ~~~
~~Control (5)
Enhance can be used with the Piloting (Planetary) skill
Power
~~Ebb/Flow
Description
The character can be used either to empower the user or to sap the strength from their foes.
Upgrade
Effect
Base Power (10)
Ebb: When the Force user makes a skill check, they may make an Ebb power check as part of the roll. The user may spend 1 Force point to suffer 1 strain, and inflict 1 strain on all other engaged characters.
Flow: When the Force user makes a skill check, they may make a Flow power check as part of the roll. The user may spend 1 Force point to heal 1 strain.