Force and Destiny
| Threshold | 14 |
| Current | 14 |
| Threshold | 18 |
| Current | 18 |
| Ranged | 2 |
| Melee | 4 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 3 | +4 FD | |
| Coercion (Will) | X | 1 | -1 SD, +4 FD | |
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | +4 FD (initiative) | |
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 1 | -1 SD, +4 FD | |
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | +4 FD | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | +4 FD | |
| Perception (Cun) | X | 0 | -1 SD, +4 FD (initiative) | |
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | -1 SD, +1 BD | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 3 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Crossguard Lightsaber (B1, D2, V2) |
RangeEngaged |
SkillLightsaber |
|
| Duel, Disarm |
Damage10 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Plausible Deniability | 1 | Remove (SD) per rank of Plausible Deniability from all Coercion and Deception checks. | |
| Toughened | 1 | Gain +2 wound threshold | |
| Grit | 2 | Gain +1 strain threshold. | |
| Nobody's Fool | 1 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Steely Nerves | 1 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. | |
| Force Rating | 3 | [F] Gain +1 Force Rating | |
| Uncanny Reactions | 1 | Add (BD) per rank of Uncanny Senses to all Perception checks | |
| Keen Eyed | 1 | Remove (SD) per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. | |
| Sense Advantage | 1 | [F] Once per session, may add (2 SD) to 1 NPC’s skill check. | |
| The Force is my Ally | 1 | [F] Once per session, may suffer 2 strain to perform Force power action as maneuver. | |
| Natural Mystic | 1 | [F] Once per session, may reroll any 1 Force power check. | |
| Resist Disarm | 1 | Suffer 2 strain to avoid being disarmed or having weapon damaged or destroyed. | |
| Makashi Technique | 1 | [F] When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. | |
| Beguiling Pheromones | 1 | By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 strain to upgrade the ability of a charm, deception, or negotiation check against a living sentient being within short range, once. This ability has no effect on targets wearing breath masks or without respiratory systems. | |
| Parry | 3 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
| Upgrade | Effect |
|---|---|
| Range |
Spend (L) to increase power’s
range by a number of range bands equal to range upgrades purchased. |
| Control 1 |
When making a Coercion, Charm, Deception, Leadership, or
Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend (L) to gain (success) or (triumph) (user’s choice) on the check. |
| Control 2 |
The Force user may make an opposed Discipline vs. Discipline
check combined with an Influence Power check. If the user spends (L) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Control 1 |
Effect: Spend (L) The Force user senses the current thoughts of
one living target with whom he is engaged. |
| Control 2 |
Ongoing effect: Commit (FD). Once per round, when an attack
targets the Force user, he upgrades the difficulty of the pool once. |
| Upgrade | Effect |
|---|---|
| Control 1 | When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend (L) to gain (success) per point on the check. |
| Strength 1 | Spend (L) to pick out specific details equal to Strength upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Duration | Ongoing effect: commit (FD) to sustain ongoing effects of the power on each affected target while within range. |
| Strength 1 | Spend (L/D) to add additional automatic (Failure) equal to Strength upgrades purchased to hostile Force power checks. |
| Control 1 | Commit one or more (FD). When an opponent targets the user with a Force power, after the opponent generates (L/D), reduce the total generated by 1 per committed (FD), to a minimum of 0. |