Kara Zyvo by wormholextreme

Species
Human (Mandalorian)
Career
Nemesis
Specializations
System
Edge of the Empire

6
Threshold 23
Current 0
Threshold 23
Current 0
Ranged 2
Melee 2

Characteristics

3
4
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 3
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 1
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) 0

Attacks

2 Paired Modified Heavy Blaster Pistols
Range
Medium
Skill
Ranged: Light
Pierce 1, add one black die to all attacks
Damage
8 + 4
Critical
3
Whipcord
Range
Short
Skill
Ranged: Light
Ensnare 3, Limited Ammo 1
Damage
1
Critical
-

Weapons & Armor

Inherited Mandalorian Armor- 3 soak 1 defense, Superior, Cortosis, "Whistling Birds"
Jet Pack
Modified Heavy Blaster Pistol

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Armor Master 1 When wearing armor, the character increases their total soak value by one.
Improved Armor Master 1 When wearing armor with a soak value of two or higher, the character increases his defense by one.
Natural Marksman 1 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Whistling Birds 1 Once per session, may make an Hard Ranged Light check. If successful, launch a whistling bird projectile at up to 5 targets each with: Damage 8 Crit N/A Breach 1
Deadly Accuracy (Ranged Light) 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Formation Tactics 1 May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to success generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn.
Targeted Firepower 1 Once per session may take Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add Advantage to attacks against target equal to Success gained in the check.

Background

Motivation

Obligations

Description

Other Notes

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