Threshold | 23 |
Current | 0 |
Threshold | 23 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 3 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 2 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 3 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 2 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 4 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 3 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 3 | |||
Knowledge: Xenology (Int) | 0 |
2 Paired Modified Heavy Blaster Pistols |
RangeMedium |
SkillRanged: Light |
|
Pierce 1, add one black die to all attacks |
Damage8 + 4 |
Critical3 |
|
Whipcord |
RangeShort |
SkillRanged: Light |
|
Ensnare 3, Limited Ammo 1 |
Damage1 |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Armor Master | 1 | When wearing armor, the character increases their total soak value by one. | |
Improved Armor Master | 1 | When wearing armor with a soak value of two or higher, the character increases his defense by one. | |
Natural Marksman | 1 | Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. | |
Whistling Birds | 1 | Once per session, may make an Hard Ranged Light check. If successful, launch a whistling bird projectile at up to 5 targets each with: Damage 8 Crit N/A Breach 1 | |
Deadly Accuracy (Ranged Light) | 1 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. | |
Formation Tactics | 1 | May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to success generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. | |
Targeted Firepower | 1 | Once per session may take Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add Advantage to attacks against target equal to Success gained in the check. |