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Armor Master |
1 |
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When wearing armor, the character increases their total soak value by one. |
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Improved Armor Master |
1 |
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When wearing armor with a soak value of two or higher, the character increases his defense by one. |
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Natural Marksman |
1 |
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Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
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Whistling Birds |
1 |
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Once per session, may make an Hard Ranged Light check. If successful, launch a whistling bird projectile at up to 5 targets each with: Damage 8 Crit N/A Breach 1 |
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Deadly Accuracy (Ranged Light) |
1 |
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When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
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Formation Tactics |
1 |
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May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to success generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. |
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Targeted Firepower |
1 |
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Once per session may take Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add Advantage to attacks against target equal to Success gained in the check. |