Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
| Burn 3, Blast 8, Accurate 2 |
Damage8 |
Critical2 |
|
| Vibrorapier |
RangeEngaged |
SkillMelee |
|
| Pierce +5, Defensive +1 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead Rank 1 | Remove # per rank of Gearhead from mechanics checks. Halves the credit cost to add mods to attachments. | ||
| Fine Tuning Rank 1 | When reducing the amount of system strain on a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning | ||
| Solid Repairs Rank 1 | The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | ||
| Redundant Systems *Active* | Once per session, as an action, make a <>(easy) Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. | ||
| Contraption *Active* | Once per session, take a Contraption action; make a <><><>(hard) mechanics check to solve a current problem using just the parts on hand.. | ||
| Enduring | Gain +1 soak value. | ||
| Bad Motivator *Active* | Make a <><><> (hard) mechanics check to make one device spontaneously fail. |