Black Market Contacts |
1 |
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When looking to purchase illegal, exotic, or black market goods, the character may decrease the it’s rarity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cost. |
Congenial |
1 |
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May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when the target of those checks, by an equal number of strain suffered that cannot exceed ranks in Congenial. |
Convincing Demeanor |
3 |
|
Remove Setback Dice (Black Dice) per rank of Convincing Demeanor from any Deception or Skulduggery check. |
Dedication |
2 |
|
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Distracting Behaviour |
1 |
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Make a Distracting Behaviour maneuver and suffer strain no greater than ranks in Cunning. Until the beginning of next turn, equal number of NPCs suffer threat on checks. Range increases with additional ranks. |
Dodge |
1 |
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When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Don't Shoot! |
1 |
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Once per session as an action, make a Hard Charm check. On a success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
Grit |
3 |
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Each rank of Grit increases a character’s strain threshold by one. |
Hidden Storage |
1 |
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Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to old a total encumberance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 Difficulty Dice) difficulty. |
Intense Presence |
1 |
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The character may spend one Destiny Point to recover strain equal to his Presence rating. |
Kill With Kindness |
1 |
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Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
Natural Athlete |
1 |
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Once per session, reroll any 1 Athletics or Coordination check. |
Natural Charmer |
1 |
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Once per game session, the character may reroll any one Charm or Deception check. |
Plausible Deniability |
1 |
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Remove a Setback Die (Black Die) per rank of Plausible Deniability from all Coercion and Deception checks the character attempts. |
Quick Draw |
1 |
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Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Resolve |
1 |
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When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does no apply to voluntary strain loss. |
Toughened |
2 |
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The character increases his wound threshold by two per rank of Toughnened. |