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Sound Investments |
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Far Horizons 27 |
At the start of each session, gain 100 credits for each rank of Sound Investment |
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Plausible Deniability |
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Far Horizons 27 |
Remove 1 complication per rank of Plausible Deniability from Coercion and Deception Checks. |
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Rapid Recovery |
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Far Horizons 27 |
When recovering Strain after an encounter, recover 1 additional strain per rank of Rapid Recovery |
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Wheel and Deal |
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Far Horizons 27 |
When Selling goods legally, gain 10% more credits per rank of wheel and Deal |
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Sound Investments |
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Far Horizons 27 |
At the start of each session, gain 100 credits for each rank of Sound Investment |
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Quick Draw |
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Gunslinger |
Once per round, draw or holster a weapon or accessible item as an incedental |
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Improved Quick Draw |
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Gunslinger |
May use Quick Draw twice per round. |
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Sound investment 3 |
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Entropeneuer |
At the start of each session, gain 100 credits for each rank of Sound Investment |
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Grit |
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Gunslinger |
Gain 1 strain threshold |
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Lethal Blows |
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Gunslinger |
Add 10 per rank of lethal blows to any critical injury |
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Rapid Reaction |
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Gunslinger |
Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed ranks of Rapid Reaction |
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Sorry about the mess |
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Gunslinger |
Decrease the Critical rating of a weapon by 1 to a minimum of 1 against targets that have not yet acted this encoutner |
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Dodge |
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Gunslinger |
When Targeted by combat check, may perform a Dodge incedental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. |
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Quick Strike |
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Gunslinger |
Add 1 bonus die to attack rolls against apponents who haven't acted yet. |
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Quick Strike |
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Gunslinger |
Add 1 bonus die to attack rolls against apponants who haven't acted yet. |