Camren by Ningenslayer72

Species
NAUTOLAN
Career
Hired Gun
Specializations
Mercenary Soldier Talent Tree
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
None
Damage
4
Critical
5
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2. Vicious 1
Damage
+1
Critical
2
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
None
Damage
4
Critical
5

0
100
50
3/8

Weapons & Armor

concealine kobes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Special Abilities 1 Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
amphibious 1 Nautolans mav breathe underwater without penalty and never suffer movement penaries Tol eiravenne Thronon warer
SIDE STEP 1 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
POINT BLANK 1 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy] or Ranged (Light) attacks made while at close range or engaged.
STRONG ARM 1 Treat thrown weapons as if they had 1 greater range.
NATURAL MARKSMAN 1 Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check.
SECOND WIND 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.

Background

Motivation

Obligations

Description

Other Notes

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