Threshold | 14 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun setting |
Damage5 |
Critical4 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
None |
Damage4 |
Critical5 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2. Vicious 1 |
Damage+1 |
Critical2 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
None |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Special Abilities | 1 | Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation. | |
amphibious | 1 | Nautolans mav breathe underwater without penalty and never suffer movement penaries Tol eiravenne Thronon warer | |
SIDE STEP | 1 | Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. | |
POINT BLANK | 1 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy] or Ranged (Light) attacks made while at close range or engaged. | |
STRONG ARM | 1 | Treat thrown weapons as if they had 1 greater range. | |
NATURAL MARKSMAN | 1 | Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. | |
SECOND WIND | 1 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |