Xhal'zayyk by SolarBuccaneer

Species
Verpine
Career
Spy
Specializations
Courier, Force Sensitive Emergent (Sense)
System
Age of Rebellion

3
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+2
Critical
5
Energy Slingshot
Range
Short
Skill
Ranged: Light
Disorient 2, Stun Damage
Damage
3
Critical

0
170
19
11

Weapons & Armor

CS14 "Ghost" Light Blaster Pistol - ranged (light) 7d 3c medium, 1e 0hp 550£ [R] 4r stun setting, daunting perception or weapon sense checks to find
Sap Gloves - brawl +2d 5c 1e 1hp 50£ 4r concussive 1, daunting perception to spot
Energy Slingshot - ranged (light) 3d -c short, 1e 0hp 40£ 4r, disorient 2 (1 adv needed), stun setting

+1 Hidden Compartment - 3r 50£ 0e [0hp] - store hidden items up to compartment size, hard check to find

Banal Apparel - upgrade difficulty of checks to identify wearer once 25£
* (Alliance) Engineer's Helmet & Vest - 1 soak, 75£ 1e 1r; 1 innate rank of Durable while wearing it

I'll adjust between armours appropriately

Personal Gear

Owned and currently carried:

Handheld Commlink - 25£ 0e 0r
Banal Apparel - upgrade difficulty of checks to identify wearer once
Backpack - +4 encumbrance slots, 50£
Mem-Stick - store data, 2r, 30£
Chance Cubes - fun, 1r, 1£
Stimpack - heal 5 wounds; 4; 3, etc, reset on 24 hours to recipient, 1r, 25£
Glow Rod - torch, 1e, 10£
Datapad - phone, 1e, 1r, 75£
Macrobinoculars - remove setback dice for long distance perception, 1e, 1r, 75£
Climbing Gear - 1e, 1r, 50£
Urban Compass - 1e, 1r, 125£, -2 setback dice for navigating unfamiliar cities, +1 boost dice to find information
Disguise Kit - 0e 3r 100£ - includes camo paints
Military Traumapac - 1e 3r 50£ - recover critical injuries using medicine without penalty

Owned, but not currently carried:

Respirator - breathing aid - 25£ 1e 1r
Verpine Commlink - can pick up Verpine radio transmissions - 250£ 1e 6r; kept on board ship.
Lockpick Set - 50£ [R] 1e 6r tool for mechanical or simple electric lock picking
Camouflage Netting x1 - 100£ 4e 2r; +2 failure to checks to find contents of net, up to sil. 2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Microvision 1 103 Strongholds of Resistance The compound eyes of a Verpine are capable of seeing tiny, even microscopic, details. When closely examining an object, Verpine characters add [blue] to their perception checks.
Radio-Wave Communication 1 103 Strongholds of Resistance Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100km range
Indistinguishable 2 293 Age of Rebellion, 25 Cyphers and Masks Upgrade difficulty of checks to identify character once per rank of indistinguishable
Sleight of Mind 1 293 Age of Rebellion Add [blue] to all stealth checks, unless the opposition is immune to force powers
Shortcut 1 25 Cyphers and Masks During a chase, add [blue] per rank in Shortcut to any checks made to catch or escape an opponent
Swift 1 25 Cyphers and Masks Do not suffer usual penalties for moving through difficult terrain

Force Powers

Force Rating
1
Power
Sense
Description
280 Edge of the Empire

The force user can sense the force interacting with the world around him. Spend [light side] to sense either all living things within short range (both sentient and non sentient), or sense the emotional state of one creature with which they are engaged.

Upgrade Effect
Control Ongoing effect: commit [white]. Once per round, when an attack targets the force user, they upgrade the difficulty of the pool once.

Background

Motivation

Duties

Description

Xhal'zayyk is a young verpine.

Xhal has forward facing and crooked antennae, which they often hang improvised jewellery made of discarded and unusable machine parts from. Xhal has a mid-tone green exoskeleton, with some striping and fading effects in a darker colour, somewhat resembling a wasp, and functioning as a very slight form of camouflage. They are almost 2 metres tall, and very skinny, making them surprisingly light for their height.
They are force-sensitive, but have no force training and little awareness of it, and subconsciously push people to stop looking at them at all times. Even by verpine standards, they are unpleasantly bug-like to most alien races, with wasp-like mouth plates and large dark eyes, which often means others are inclined to overlook them anyway.

Xhal dresses in quite an understated way, as though they are uncomfortable with the idea of people staring, and often choose neutrally-coloured garments to help avoid notice. Neutrally-coloured clothes also typically are good choices to hide sensitive items such as weaponry within. Xhal does not seem to own any genuinely nice clothing, or any shoes.

Having attention drawn to Xhal has typically been a negative experience throughout their life, and it shows strongly in their body language. They rarely raise their voice, tend to act in ways to blend into crowds, and often draw themselves inwards or hunch over to avoid unwanted attention. They have very low presence in a conversation, and it's hard to tell which came first.

They identify as agender, but as they are typically assumed to be male and express as male on missions, they typically express themselves in more feminine ways with friends or crewmates. They are hermaphroditic like all sentient verpine. They mostly, but non-exclusively, use they/them pronouns.

I intend them to be clearly Australian in their manner of speaking and their accent, although I'm not going to type it out for reasons of being way too annoying. Just assume it's there, and I'll put in Australian slang when it feels fitting and natural. Xhal's speech often includes additional clicking type noises, particularly when tutting, or struggling to enunciate between labial sounds. Their accent makes it sound like their name is "Shell".

Other Notes

https://cdn.discordapp.com/attachments/445939818354966551/1136960278987292692/xhalzayyks_trees.png - Trees

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