Additional Limbs |
|
|
Harch have 6 arms, allowing them to make two free maneuvers per turn (as opposed to 1). |
Venomous Fangs |
|
|
Brawl attack checks gain Stun 3 item quality. |
Toughened |
6 |
|
+2 Wound Threshold |
Jury Rigged |
4 |
|
Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Tinkerer |
3 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. (Armor, Lancer, Speeder) |
Dedication |
3 |
|
+2 Agility, +1 Brawn |
Deadly Accuracy |
1 |
|
Ranged: Light +5 dmg once per attack |
Resolve |
2 |
|
When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1). |
Hidden Storage |
1 |
|
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage. |
Gearhead |
1 |
|
Remove setbacks per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Improved Armor Master |
1 |
|
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Frenzied Attack |
1 |
|
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
Heroic Fortitude |
1 |
|
May spend 1 destiny point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Enduring |
2 |
|
Gain +1 Soak |
Lethal Blows |
1 |
|
+10 per rank to Critical Injuries |
Unmatched Devastation |
1 |
|
Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check perfomed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn. |
UD-Increase Number |
3 |
|
Perform additional combat checks equal to ranks in Increase Number upgrade. |
UD-Target Priority |
1 |
|
The character may choose a new legal target for each combat check made with Unmatched Devastation. |
UD-Reduce Setback |
2 |
|
Remove setbacks from combat checks made as part of Unmatched Devastation. |
UD-Draw and Fire |
1 |
|
Before performing each combat check, the characer may holster and draw a weapon. |
UD-Improve Mobility |
1 |
|
Before performing each combat check, the characer may suffer 2 strain to perfom a Move maneuver. |
Resourceful Refit |
1 |
|
May perform an average mechanic check to scavenge an old attachment to construct a new one, reducing it's price by that of the dismantled attachment. |
Defensive Stance |
3 |
|
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way. |
Feral Strength |
1 |
|
Add 1 damage per rank to melee and brawl attacks |