Joro by Cordial

Species
Harch
Career
Bounty Hunter
Specializations
Gadgeteer/Modder/Marauder
System
Edge of the Empire

10
Threshold 26
Current 2
Threshold 13
Current 0
Ranged 4
Melee 4

Characteristics

5
5
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4 +1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 2
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dragoon Cavalry Blaster x2
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Inaccurate 2, Linked 1-rigged, Stun Setting
Damage
11
Critical
3
X-30 Lancer Precision Blast Pistol x2
Range
Long
Skill
Ranged: Light
Accurate 2, Pierce 4, Inaccurate 2, Linked 1-rigged, -1diff at long range
Damage
8
Critical
4
Personal Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
Damage
+5
Critical
2
Electrostaff
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3, Concussive 1, Stun 5
Damage
+7
Critical
3
CSPL-12-Frag
Range
Medium
Skill
Ranged: Light
Blast 6, Accurate 1,Limited Ammo 3
Damage
8
Critical
4
Dueling Pistol x2
Range
Short
Skill
Ranged: Light
Accurate1, Pierce1, Limited Ammo1
Damage
9
Critical
2
Z-6 Rocket
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3

10
980
468
20/22

Weapons & Armor

2x Dueling Pistols-2enc.
2x X-30 Lancer Precision Pistol-1enc.
-Hair Trigger, Custom Grip, BAM,
-Scope
Dragoon Pistol-1enc
-Hair trigger, Custom Grip, BAM
Electrostaff-4enc.
-Weighted head, Stun pulse
Battlement Powered Armor-2enc.
-Auto Weapon Arm, Vibrosaw, Superior Armor
Energy Shield-4enc.
-Shield Discharge Pack-2 dis=3 strain
Def stance 1, disorient 2
CSPL-12-2enc.
-Wpn Arm, Custom Grip
Z-6 Jetpack
Thermal Detonator

Personal Gear

15-Stimpacks
20-Booster Blue

2xArakyd Industries Recon Remote

Exoglove-2 diff light, med ranged grapple, reel as maneuver on next turn.
Data Goggles-1success on int checks
MkIII Modular Backpack+8
Load-Bearing Gear+3
Utility Belt+1
Wizard Pouch+1
2xMilitary Belt Pouch-2 0enc items stored and drawn as incidentals.
Verpine Headband

On Ship:
modded heavy blaster rifle
Disruptor Rifle
Incomplete mando armor from Lorn and Vinca
3000 credits
Gonk-droid sized explosives

Assets & Resources

To buy:
AG/L Mk.III Targeting Goggles-1k
Z-6 Jetpack-5.5k
Stun Cloak-1.5k

Implant Armor-7.5k
Ag implants-2x10k

Medpac-400
Nullicaine-25
Med-Aid Patch-25

Booster Blue-10
Glitterstim-100
Impact-125
Karrak Spice-80
Nannarium Root-200
Neutron Pixie-100
Vutalamine-125

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Additional Limbs Harch have 6 arms, allowing them to make two free maneuvers per turn (as opposed to 1).
Venomous Fangs Brawl attack checks gain Stun 3 item quality.
Toughened 6 +2 Wound Threshold
Jury Rigged 4 Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use.
Armor Master 1 When wearing armor, increase total soak value by 1.
Tinkerer 3 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. (Armor, Lancer, Speeder)
Dedication 2 +1 Agility, +1 Brawn
Deadly Accuracy 1 Ranged: Light +5 dmg once per attack
Resolve 2 When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1).
Hidden Storage 1 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Gearhead 1 Remove setbacks per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Improved Armor Master 1 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Frenzied Attack 1 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Heroic Fortitude 1 May spend 1 destiny point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Enduring 2 Gain +1 Soak
Lethal Blows 1 +10 per rank to Critical Injuries
Unmatched Devastation 1 Once per game session as an incidental, after performing a combat check, the character may spend two Destiny Points to perform an additional combat check against the same target with a difficulty increased by 1 for each successful combat check perfomed this turn. This check must be made with a non-starship/vehicle weapon that the character has not already used this turn.
UD-Increase Number 3 Perform additional combat checks equal to ranks in Increase Number upgrade.
UD-Target Priority 1 The character may choose a new legal target for each combat check made with Unmatched Devastation.
UD-Reduce Setback 2 Remove setbacks from combat checks made as part of Unmatched Devastation.
UD-Draw and Fire 1 Before performing each combat check, the characer may holster and draw a weapon.
UD-Improve Mobility 1 Before performing each combat check, the characer may suffer 2 strain to perfom a Move maneuver.
Resourceful Refit 1 May perform an average mechanic check to scavenge an old attachment to construct a new one, reducing it's price by that of the dismantled attachment.
Defensive Stance 2 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Feral Strength 1 Add 1 damage per rank to melee and brawl attacks

Background

Ord mantel cyberneticist, Deng Rendas.

Motivation

Wearing one or more exogloves increases a character's Brawn by 1. As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them).

Obligations

Description

Suit is vacuum-sealed with life support, allowing wearer to survive in a vacuum or toxic environment for up to 1 hour. Suit helmet has a comlink as well as sophisticated sensors removing 2 setback dice from Perception, Surveillance, Vigilance and combat skill checks due to darkness, smoke, or environmental factors that obscure vision. Power pack lasts 12 hours of use.

Brawn +1 while wearing armour (does not increase soak or wound threshold). Athletics skill +1 while wearing armour. If armour loses power, encumbrance becomes 12, defense becomes 0 and lose Brawn increase.

Other Notes

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