Zaalbacc by infinityfye

Species
Wookiee
Career
Hired Gun
Specializations
Mercenary Soldier, Marauder
System
Edge of the Empire

5
Threshold 24
Current 3
Threshold 10
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1 1 b (Command)
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bowcaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Auto Fire, Pierce 1
Damage
12
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
Vibro-ax
Range
Engaged
Skill
Melee
Accurate 2, Pierce 2, Sunder, Vicious 3
Damage
8
Critical
1

16
431
6789
13/17

Weapons & Armor

Weapons:
* Bowcaster
Attachments:
- Bowcaster Re-Cocker (Removes reloading maneuver requirement from bowcaster , Quality (Auto Fire) Mod)
- Bowcaster Accelerator Enhancement (1 Damage +2 Mod) (1 Quality Pierce 1 Mod),

* Vibro-ax
Attachments:
- Balanced Hilt (2 Quality (Accurate 1) Mods)
- Mono-Molecular Edge (1 Decreases Critical by 1 Mod)

* Blaster Rifle (on ship) No attachments, No modifications,

* Stun Grenade x1

Armour:
* Armoured Clothing
Features:
- An Average Perception check detects that the wearer's clothing is armoured
Attachments:
- Energy Dispersion System (When reducing strain damage by soak, count soak as two higher)
RP:
Portrayed as a couple of spiky ornamental shoulder pads joined through small chains to a large chest piece that covers most of Zaalbacc's chest. While wearing both utility belts as bandoleers across his chest.

Personal Gear

Stimpack (5),
Comlink (handheld),
Datapad,
Glow Rod,
Breath Mask,
Utility Belt x2 (+2 Encumbrance),
Military Pack (+6 Encumbrance)

Assets & Resources

Critical Injuries & Conditions

- 25 Off-Balance: Add 1 setback to next skill check. (Already added, crit remains)

Talents

Name Rank Book & Page Description
Rages When Wounded E-CRB:52 When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
Second Wind 2 E-CRB:142 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Point Blank 1 E-CRB:141 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Strong Arm E-CRB:144 Treat thrown weapons as if they had 1 greater range.
Natural Marksman E-CRB:139 Once per session, may reroll any one Ranged (Light) or Ranged (Heavy) check.
Lethal Blows 3 E-CRB:138 Adds +30 to any Critical Injury rolls inflicted on opponents.
True Aim 2 E-CRB:145 Once per round, may perform a True Aim manoeuvre to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Last One Standing: Base Ability Dangerous Covenants: 35 Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the GM.
Confidence E-CRB:133 May decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Command 1 E-CRB:133 Gain boost when making Leadership checks (or other checks to inspire, lead, or rally an audience) per rank of Command. Inspired targets also add boost per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command.
Frenzied Attack 1 E-CRB:135 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack.
Last One Standing: Add Boost Dangerous Covenants: 35 Add Boost to skill check to activate Last One Standing.
Side Step 1 E-CRB:142 Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.

Background

Beginnings: The High and Mighty - Zaalbacc comes from a warrior family, fought in the clone wars and was a celebrated hero in Kashyyyk.

Reason for adventure: Yesterday's Hero - Soon after the betrayal of the clone troopers and the Declaration of the Empire, Zaalbacc was soon labelled as a war criminal and was forced to escape Kashyyyk and live as a mercenary in the outer-rim. He bid his time waiting for an opportunity to go back and destroy the internment and labour camps the Empire has set. Once he became aware of the existence of the Rebel alliance, Zaalback volunteered.

Motivation

Conflict - Out of the Game

Even though Zaalbacc was a renowned warrior and could pull people's arms out of their sockets he is a gentle spirit, but he will defend his honour and his people with everything he can muster. Kind of ironic to end up working as a mercenary, and he knows it.

Obligations

Obligation:
- Family (12) (Starting 10) (+1000 Credits)
Zaalbacc still hopes he can go back and destroy the Empire labour camps and drive the Empire off Kashyyyk and live with his people once again.
================
DUTY (Contributio Rank 2):
- Combat Victory (0): Zaalbacc wants to kick the Empire's behind.
- Placard Hunter(0): Zaalbacc doesn't just want to beat the empire, but humiliate them by defeating the best the empire has to offer.

Description

Male, 57, 2.3m,Black hair and hazel eyes.
Has a big scar across his torso from the upper chest all the way down to his abdomen.

Other Notes

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