Apprentice Cyber Doctor by SyphousSym777

Species
Gank
Career
Technician
Specializations
Cyber Tech
System
Force and Destiny

5
Threshold 14
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

4
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Inbuilt blaster pistol
Range
Medium
Skill
Ranged: Light
Hard to Modify
Damage
6
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

0
120
25

Weapons & Armor

Pit Crew Overalls (1 HP, 1 soak)

Personal Gear

Cybernetic Arms (+1 brawn, in-built blaster pistol)
Cybernetic legs (+1 Agility, in-built superior mechanics tools, boost die to mechanics checks)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist 1 Cybernetics cost 50% less to craft, remove 1 setback die during craft check
Eye For Detail 1 Suffer strain equal to ranks to convert successes to Advantage for Computers and Mechanics

Background

Apprentice is, as his rank denotes, apprenticed to the packs Cyberneticist. The Hutts hired them as bodyguards for a diplomatic mission to an Imperial outpost, an act of good faith to the Empire, and a chance for a young Hutt to prove himself to his father. Unfortunately the Ganks and the Young Hutt, the father sensed betrayal and sent the youngling to die, a group of Sith Inquisitors with lightsabers drawn met them at the docks. Several banks died before the young Hutt was dragged screaming back to the ship, belligerent that his father would organize such a farce. They barely escaped with their lives, but tensions exploded when the young Hutt gunned down another Gank for insubordination. A line was drawn in the ship, and as the fighting broke out, the ship crash landed on the planet of Dathomir

Motivation

Personal Improvement: His pack slaughtered, betrayed by his Hutt employers, he spends countless hours and credits upgrading himself with the hope of taking revenge upon the Hutts, or at the very least destroy the Sith Inquisitors responsible for the deaths.

Morality

50

Description

Other Notes

Cybernetics cap= Brawn+1+Cyberneticist Rank (currently 1)

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