BD-7A by BobtheTytan

Species
Droid
Career
Explorer
Specializations
Scout
System
Edge of the Empire

1
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

175
46
6/7

Weapons & Armor

Holdout Blaster
HP: 1

Personal Gear

Commlink (hh)
Electrobinocular Lenses
General-Purpose Scanner
Slicer Gear

Assets & Resources

Tempest

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 Character gains +1 soak value per rank of Enduring.
Rapid Recovery 1 When healing Strain after an encounter, heal one addition Strain per rank of Rapid Recovery.
Stalker 1 Add 1 Boost Die per rank of Stalker to all Stealth and Coordination checks.
Grit 1 Gain +1 Strain Threshold.
Shortcut 1 During a chase, add 1 Boost Die per rank of Shortcut to checks made to catch or escape an opponent.
Forager 1 Remove up to 2 Setback Die from skill checks to find food, water, or shelter. Survival checks to forage take half the usual time.
Let's Ride 1 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental.

Background

Middle Class Struggles
Sometimes a character comes from modest, but comfortable conditions prior to entering a life of adventure. This broad category could include anything from a skilled technician, minor political official, professional soldier, or any other lifestyle that typically involves hard work—but with the pay to make it worthwhile.

Wanderer
Curiosity? Boredom? Tragic circumstance? A desire for something more? Whatever it is that drives someone to wander away from their home and set out among the stars, it must be a powerful force to overcome the fear of the unknown.

Motivation

Childhood Friend: The character maintains ties with a friend from their childhood. Although the two may be a galaxy apart, the character desires only the best for their companion.

Obligations

Bounty (5)
For some reason, the character has a price on their head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt their honor violated in some way. What they did to earn this mark is up to their background, and the severity of their actions can be based on the size of their Obligation.

Obsession (5)
Similar to Addiction in some ways, at least at the psychological level — it's easy to see how many Explorers are driven by an Obsession of some kind to push far out into the Rim in pursuit of an all-consuming goal. Consider the Trader who can never acquire enough wealth or the Scout who must categorize every planet in a given sector. What of the Big-Game Hunter, determined to once and for all take out a creature believed long extinct or even mythical? A Driver obsessed with going ever faster may truly bring themself to untold ruin — even death — for their Obsession.

Description

Droids do not need to eat, sleep, or breathe, and are unaffected by poisons and toxins.
Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
After selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four).
After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).

Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings.
Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.

Mechanical Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.

Other Notes

Electrobinocular Lenses
Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. Informational overlays also provide distances, elevations, and velocities of sighted targets. More expensive versions have built-in recording and playback modes.
When using Electrobinoculars, characters may also remove up to 1 Setback Die imposed due to long range or poor light.

Scanner
Most Scanners are small, hand-held gear, designed to be simple and durable for field use by scouts and explorers. Depending on the model, they indicate the nearby presence of life forms, heat fonts, radiation sources, acoustic emissions, or any combination thereof. Some operate in all directions, displaying their results on screens or holodisplays, while others are directional and only give indications towards where they are pointing.
The Cryoncorp EnhanceScan is a typical example of this. Small enough to be carried by a single scout, the scanner has life-form tracking, motion sensing, metal detection, and the ability to intercept standard frequency Comlink transmissions. The motion sensing operates up to half a kilometer, while the remaining systems can detect targets up to a kilometer and a half, and the Comlink interceptor can catch signals from much further.

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