Weapons & Armor
-Mk I Katarn-Class Commando Armor (4E, 3 HP [Integral Ascension Gear Amphibious Modification (5 hours air, -1 black die water), Comlink])
-Wookie Bowcaster (1250c, 2 HP [Bowcaster Auto-Cocker & Accelerator Enhancement], 5E)
-Vibro-Machete (550c, 1 HP, Serrated Edge, 2E)
-Ion Grenade x3 (260c)
-AkraB Clip-Point Vibrodagger (550c, 1E)
SPECIAL REMINDERS:
-DATA BREAKER: +2 blue dice to Computers checks
-QUIET STRIKE: +1 blue dice in attacks against targets that haven't yet acted
-HUNTING GOGGLES: +1 blue dice, -2 black dice to Perception checks
-RETINAL TRACKER: +1 blue dice to Gunnery and Ranged Heavy checks.
-PULSE DISRUPTOR ELECTRONICS: +2 blue die to sabotage electronics
-DATASPIKE: Can reduce difficulty of Computers checks by 2 steps
-GHILLIE SUIT: +1 difficulty to spot
-JUMP BOOTS: Allow limited flight
-Tool kit is automated and backpack mounted (reduces time by 50%)
-I have a hand scanner and a chronological scanner
-"Knack" restraining bolts can hijack droids
-Concealed recorder can record stuff, 2 black die to detect
-Neutral recorder can recall info w/ an easy check
-Service remote can do remote repairs
-Verpine Headband keeps awake
Personal Gear
GENERAL:
-Verpine Headband (prevents sleep, 500c)
-Modular Backpack w/ 3 Pouches (+6 Enc, 120c)
-Military Pack (+6 Enc, Cumbersome 2, 60c)
-Load Bearing Gear (Worn system for carrying gear, +3 Enc, 100c)
-Surveyor's Bag (Worn on shoulder, +2 Enc, 50c)
-Utility Belt (+1 Enc, 25c)
-Military Belt Pouch (Holds 2 0E items incidental to access, 10c)
-Wizard's Pouch x2 (+2 Enc, 50c each)
-Quick Draw Holster (60c, Quick Draw)
-Concealment Holster / Sheath (1 disadvantage to detect, 40c)
SURVIVAL:
-A99 Aqua Breather (100c)
-Survivalist Mess Kit (10c)
-Hunting Goggles (Light amplification, thermal sensing, image magnifification, motion detector, targeting system; 1 blue due to perception checks, remove 2 black die, 600c)
-Jump Boots (Allows limited flight for an individual, 2000c, 2E)
-Camouflage Paint (40c)
-Chem Lure (Programmed, chemical based tool to lure beasts, 1E, 125c) [USED]
-Electro-Snare (Stun trap for capturing prey alive, 1E, 100c)
-Surveilance Tagger (Tracks individual wearing it; 175c)
-Specimen Container x3 (Designed to safely carry flora and fauna; encumberance of up to 1, 10c each)
TECH GEAR:
-VX-A Intelligent Toolbox (Automated Toolkit Worn on Back; 3E; 2500c)
-Emergency Repair Patch x10 (Heals 3 wounds on a droid, can patch up vehicles. Single use, 25c per)
-Hand Scanner (Hand-held, multi-purpose sensing unit. 100c)
-"Knack" Restraining Bolt x3 (Restraining bolt with extra programming to issue secret orders to a droid, 750c each)
COMM GEAR:
-Electromag Pulse Disruptor (Hand-held stylus tool used to disrupt electronics; 2 blue dice to sabotage electronics, 180c, 1E)
-Concealed Recorder (Miniaturized microphone, camera and recorder; 2 black die to detection, 175c)
-Bardottan Chronoscanner (Hand-held scanner designed to determine the age of an item to within a century, 1200c)
-Dataspike x1 (Single-use tool that overloads security programs, reduce difficulty by 2 steps, 200c, 1E each)
SECURITY & INFILTRATION GEAR:
-Data Breaker (Enables computer hacking. 2 blue dice to computers checks, 1000c, 1E)
-Holo Ghillie Suit (Full Body Suit that Holographically Blends w/ Surroundings, 1 difficulty to spot, 850c, 1E)
BIONICS:
-Retinal Tracker (+1 blue dice to Gunnery and Ranged (Heavy) checks, 2500c)
-Neutral Recorder (Next best thing to a perfect memory. Easy discipline checks to recall information, 250)
OTHER:
-Stimpack x6 (200c)
-Service Patch Remote (Performs Mech and Compu-tasks, 900c, 1E)
-Field Rations, Army x5 (One week's worth of food, 10c Each)
-Republic Seal of Service
MODS:
-Bowcaster Auto-Cocker (500c)
-Bowcaster Accellerator Enhancement (250c)
-Serrated Edge (50c)