Holdout Blaster +1 encumbrance
Vibroknife +1 encumbrance
Concealing robes -150 +1 encumbrance +1 soak /adds 1 adversity die to check to recognize-you
Personal Gear
Comm link -25cr +1 encumbrance
Breathmask/respirator -25 +1 encumbrance
4x stim packs -100cr
Glow rod -10cr +1 encumbrance
Extra reload -25 +1 encumbrance
Backpack -50
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Pack instincts
1
When performing the assistant maneuver you grant 2 advantage die instead of 1.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the force user may roll an enhanced power check as part of the pool. The user may spend force points to gain success or advantage. User's choice on the check.
Upgrade
Effect
Power
Move
Description
The force user can move small objects via the power of the force. The user may spend force points to move one object of silhouette 0 that is within short range, up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend force points to increase silhouette able to be targeted equals strength ugrades purchase.
Power
Sense
Description
The force user can sense the force interacting with the world around him. The user may spend one force point to sense all living things within short range, including sentient and non sentient beings. The user may spend a force point to sense the current emotional state of one living target, with whom he is engaged.
Upgrade
Effect
Control
On going effect; once per round, when an attack targets the force user, he upgrades the difficulty, of the pool, once.