Madelyn "MJ" Jasper by OleanderSky

Species
Human
Career
Bounty Hunter
Specializations
Survivalist, Skip Tracer, Assassin
System
Age of Rebellion

7
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1 bbbbb
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 2 (b)
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) X 1 bbbbb(v)
Streetwise (Cun) X 1 -s
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3 -s
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 2, Pierce 1, Knockdown, Stun Setting
Damage
+3
Critical
4
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
"Fire Kraken" Heavy Energy Rifle
Range
Extreme
Skill
Ranged: Heavy
Stun Setting (extreme), Cumbersome 2, Pierce 2, Accurate 1, Knockdown
Damage
10
Critical
4

15
965
9

Weapons & Armor

"Fire Kraken" Heavy Energy Rifle
Dmg: 10 Enc: 4
HP: 4 Crit: 4
Range: Extreme Stun Range: Extreme
Cumbersome 2, Pierce 2, Accurate 1, Knockdown
HP 1: Marked targeting lock (integrated) - Designate a target as an incidental during the aim maneuver. Weapon cannot be fired at another target. Cancel 1 additional threat result after all threats have been used to cancel advantage results. Disengage from target with a maneuver.
HP 1: Telescopic Optical Sight - Reduce the difficulty of long or extreme range combat checks by one.
HP 1: Weapon Sling - Cumbersome minus 1
HP 1: Custom Grip (mod not attempted)

Armor Soak: 3 Melee Defense: 1 Ranged Defense: 1
Encumbrance: 1 HP: 2
Embellishment: Stealth (+1 advantage)
Built in Breath mask
Non-sealable: Cannot be vacuum sealed
HP 1: Omniscan - Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies.
HP 1: Multi-Band Comlink - Long Range Comlink is integrated into the helmet

Brass Knuckles (Enc 1)
--Add 1setback to Perception checks to find brass knuckles on a person's body.
Combat Knife (Enc 1)
Slugthrower Rifle (Enc 5)
Heavy Clothing

GressTek Diving Suit
Defense 1/1 soak 2, 680cr enc 2 HP 2 Rarity Custom
12 hours atmosphere, water, and nutrition supplements to wearer.
No movement penalties in water.
Vulnerable: if wearer takes a critical hit, the armor takes one step of damage

Vibroknife

Personal Gear

Utility Belt Enc +1
--Concealed climbing cord
Military Belt Pouch
Stimpack X5
Commlink (handheld)
Breath Mask (Enc 1)
Extra Reload (Enc. 1)
Glow Rod
Sporting Macrobinoculars
Canteen
Earbud Comm
Thermal Cloak (snow)
Scanner Goggles

LBE Enc +3
MK III Modular Backpack w/6x Extra Pockets (Enc. increase +8)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication (Agility, Cunning, Presence) Survivalist, Skip Tracer, Assassin
Enduring 1 Survivalist Gain +1 soak value.
Good Cop 2 Skip Tracer May spend 2 advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop.
Outdoorsman 1 Survivalist The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Stalker 5 Survivalist, Assassin Add 1 boost die per rank of Stalker to all Stealth and Coordination checks.
Street Smarts 1 Skip Tracer Remove 1 setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Street Smarts (Improved) Skip Tracer Once per session, the character may perform the Improved Street Smarts action. [They] make a Formidable Streetwise or Knowledge (Underworld) check, reducing the difficulty once per rank of Street Smarts. If successful, the GM must reveal one vital clue pertaining to a current mystery the character is attempting to solve.
Swift Survivalist The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Toughened 3 Survivalist, Skip Tracer Gain +2 wound threshold.
Confidence 1 Battle Scar May decrease difficulty of Discipline checks to avoid fear by 1 rank per rank of Confidence.
Expert Tracker 1 Skip Tracer Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Rapid Recovery 2 Skip Tracer When healing strain after an encounter heal 1 additional strain per rank of Rapid Recovery.
Grit 2 Survivalist, Assassin Gain +1 Strain Threshold
Hunter 1 Survivalist The character adds a boost dice per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. The character adds +10 per rank of Hunter to all of [their] Critical Injury rolls against animals.
Natural Outdoorsman Survivalist Once per game session, the character may reroll any one Resilience or Survival check.
Anatomy Lessons Assassin
Blooded 1 Survivalist
Deadly Accuracy (Ranged Heavy) 1 Asassin Add damage equal ranks in Ranged Heavy to one hit of successful attack made using that skill.
Hard-Boiled 1 Skip Tracer When recovering strain after an encounter, may spend advantage up to ranks in Hard-Boiled to recover 1 wound per advantage spent.
Jump Up Assassin Once per round, may stand from seated or prone as an incidental.
Lethal Blows 3 Assassin Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Master of Shadows 1 Assassin
Nobody's Fool 1 Skip Tracer May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Quick Draw Assassin Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike 1 Assassin Ad 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Sniper Shot 1 Asassin Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to
Soft Spot 1 Survivalist, Skip Tracer After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.

Background

Languages: Huttese, Basic, Ryl

Motivation

Code: No Collateral Damage

Duties

Description

Other Notes

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