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Dedication (Agility, Cunning, Presence) |
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Survivalist, Skip Tracer, Assassin |
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Enduring |
1 |
Survivalist |
Gain +1 soak value. |
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Good Cop |
2 |
Skip Tracer |
May spend 2 advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. |
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Outdoorsman |
1 |
Survivalist |
The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
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Stalker |
5 |
Survivalist, Assassin |
Add 1 boost die per rank of Stalker to all Stealth and Coordination checks. |
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Street Smarts |
1 |
Skip Tracer |
Remove 1 setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
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Street Smarts (Improved) |
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Skip Tracer |
Once per session, the character may perform the Improved Street Smarts action. [They] make a Formidable Streetwise or Knowledge (Underworld) check, reducing the difficulty once per rank of Street Smarts. If successful, the GM must reveal one vital clue pertaining to a current mystery the character is attempting to solve. |
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Swift |
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Survivalist |
The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers). |
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Toughened |
3 |
Survivalist, Skip Tracer |
Gain +2 wound threshold. |
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Confidence |
1 |
Battle Scar |
May decrease difficulty of Discipline checks to avoid fear by 1 rank per rank of Confidence. |
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Expert Tracker |
1 |
Skip Tracer |
Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
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Rapid Recovery |
2 |
Skip Tracer |
When healing strain after an encounter heal 1 additional strain per rank of Rapid Recovery. |
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Grit |
2 |
Survivalist, Assassin |
Gain +1 Strain Threshold |
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Hunter |
1 |
Survivalist |
The character adds a boost dice per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. The character adds +10 per rank of Hunter to all of [their] Critical Injury rolls against animals. |
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Natural Outdoorsman |
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Survivalist |
Once per game session, the character may reroll any one Resilience or Survival check. |
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Anatomy Lessons |
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Assassin |
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Blooded |
1 |
Survivalist |
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Deadly Accuracy (Ranged Heavy) |
1 |
Asassin |
Add damage equal ranks in Ranged Heavy to one hit of successful attack made using that skill. |
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Hard-Boiled |
1 |
Skip Tracer |
When recovering strain after an encounter, may spend advantage up to ranks in Hard-Boiled to recover 1 wound per advantage spent. |
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Jump Up |
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Assassin |
Once per round, may stand from seated or prone as an incidental. |
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Lethal Blows |
3 |
Assassin |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Master of Shadows |
1 |
Assassin |
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Nobody's Fool |
1 |
Skip Tracer |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. |
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Quick Draw |
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Assassin |
Once per round, draw or holster a weapon or accessible item as an incidental. |
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Quick Strike |
1 |
Assassin |
Ad 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Sniper Shot |
1 |
Asassin |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to |
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Soft Spot |
1 |
Survivalist, Skip Tracer |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |