Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| x-30 Lancer |
RangeLong |
SkillRanged: Light |
|
| Accurate 1, Pierce 2 |
Damage8 |
Critical4 |
|
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3, Pierce 1, Knockdown, Stun Setting |
Damage3 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Call 'Em | Do not add a setback to combat checks due to the use of the Aim maneuver. | ||
| Dedication | +1 Presence | ||
| Dodge | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. | ||
| Grit (2) | +1 Strain Threshold (cumulative +2). | ||
| Lethal Blows | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | ||
| Quick Draw | Once per round draw or holster a weapon or accessible item as an incidental. | ||
| Quick Draw (Improved) | May use Quick Draw twice per round. | ||
| Sorry About the Mess | Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. | ||
| Spitfire | After a successful combat check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |