Threshold | 13 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
x-30 Lancer |
RangeLong |
SkillRanged: Light |
|
Accurate 1, Pierce 2 |
Damage8 |
Critical4 |
|
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Disorient 3, Pierce 1, Knockdown, Stun Setting |
Damage3 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Call 'Em | Do not add a setback to combat checks due to the use of the Aim maneuver. | ||
Dedication | +1 Presence | ||
Dodge | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. | ||
Grit (2) | +1 Strain Threshold (cumulative +2). | ||
Lethal Blows | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | ||
Quick Draw | Once per round draw or holster a weapon or accessible item as an incidental. | ||
Quick Draw (Improved) | May use Quick Draw twice per round. | ||
Sorry About the Mess | Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. | ||
Spitfire | After a successful combat check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |