GR3-3N..STATIC by Gotdejuice

Species
Gank
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SOROSUUB "RENEGADE" HEAVY BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Inaccurate 1, Stun setting Mod: Ascension Gun
Damage
8
Critical
3
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Stun Damage x2
Damage
12
Critical
-
D-24 Inferno Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Burn 2 x3
Damage
8
Critical
3
Spray Foam Grenade
Range
Short
Skill
Ranged: Light
Ensnare 4 x2
Damage
-
Critical
-
Czerka M9 "Auto-Boom"
Range
Medium
Skill
Ranged: Light
Blast 7 Cumbersome 2, Inaccurate 1
Damage
5
Critical
3

0
285
260
11/11

Weapons & Armor

A/KT MOUNTAINEER ARMOR Hard Points: 2/2
Rarity: 6
Price: 2,800
Categories: Half Body, Heavy
Soak: 1
Melee Def: 1
Ranged Def: 1

Features:
Grants □□ to all Athletics skill checks made to climb or rappel

Attachments:
VX Hands-Free Weapon (1 Mount 1 Ranged Weapon(s) up to Encumbrance 4 Mod {Selected Item:M9 "Boomer" Heavy Pistol), User can aim and fire mounted weapon without using hands.)

SOROSUUB "RENEGADE" HEAVY BLASTER PISTOL:
Encumbrance: 3
Hard Points: 1/3
Rarity: 4
Price: 1,450
Type: Energy Weapon
Categories: Blaster, Heavy Blaster Pistol, Pistol, Ranged
Damage: 8
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Inaccurate 1, Stun Setting

Attachments:
Ascension Gun (User may fire ascension gun at an anchor point within medium range with an Easy (◆) Ranged Light or Coordination check, adding ■ for precise placement. May asend one range band every round.)

CZERKA M9 "BOOMER" HEAVY PISTOL
Encumbrance: 3
Hard Points: 3
Rarity: 6
Price: 1,050
Type: Slugthrower
Categories: Pistol, Ranged
Damage: 5
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Blast 7, Cumbersome 2, Inaccurate 1

Features:
GMs may make this weapon run out of ammo by spending ♼♼♼, as well as ☤.

Attachments:
Reverse Engineering (1 Add 1 Hard Point(s) to Item Mod)
Combat Tested (Add □ to Discipline checks.)

Knockout Grenade120cr x2
D-24 Inferno Grenade 75cr x2
spray foam grenade150cr x2

Personal Gear

Backpack
Extra Reload
Earbud Comlink

Cybernetics:
1.*disabled* Gank Commlink
2. Cybernetic Cavity (gain 1 rank of Hidden Storage talent, within own body)-775cr/3R/FC48
3. Q-22 Retinal Tracker(Racial Start) 2500cr/ Provides an automatic advantage on gunnery and Ranged (Heavy) checks.
4. Cybernetic Reflexes(Racial Start) 2750cr/ Provides 1 rank of the Rapid Reaction Talent
5. Multi-tool Hand600cr/Provides all the benefits of a tool kit "Go go gadget screwdriver"

Assets & Resources

Detonite Charge
Encumbrance: 2each
Rarity: 2
Price: 50
Type: Explosives/Other
Categories: Explosive
Damage: 17
Damage Mod: +10
Range: Short
Skill: Mechanics

Burning Gel-(thermite) 150cr/1enc/5rare/Can be used as a weapon that deals 10 damage, Burn 5 and Pierce 5 weapon quality's (range; engaged) and at GMs discretion may require a Mechanics check EotE Enter the Unknown (Explorer Sourcebook)

Critical Injuries & Conditions

Cybernetic Cap of 5/5

Background

Lived most of his life as part of a 10ish gank pack/strike team that mostly worked in Hutt space. Given his short combat record, he was dubbed "Green".
Often left on the ship or forced into recon missions as he lacked the ferociousness of his peers; he gained a natural curiosity for tech knowledge and subterfuge with the help of the older ship mechanic (name: MODD) grooming “Green” to replace him soon. After a mission for a crime hutt (or person) on nar shadda proves difficult “GR3-3N” tries to use his new found skills to help his pack gain the upper hand. Something goes wrong; Green got blamed and sold into service to save the rest of the pack some face.

Motivation

Glory and Curiosity.
Glory and success in battle is a huge cultural obligation that Green knows well and, despite his packs disdain towards him, has that desire to make others proud or at least take notice of his exploits.
However after spending some time away from his more hard nose "family" he kind of likes being alone(ish) on the fringes of space. Even if he is/was someone's lackey.
He misses MODD and taking care of his pack even if they made him do all the grunt work like buying and selling the loot or fixing up equipment or the strike ship.
He also would like to serve a greater cause in his eyes than petty criminal squabbles.

He knows a smart gank is a calm gank but he can’t help but be enamored with tech devices or cultures he hasn’t seen before. He like to observe and learn all he can from a distance as most people tend to get nervous around Ganks.

Obligations

Description

Think of "Green" as a younger brother of Ratchet from the PS2 games but in the Star Wars universe.
While most gank look battle hardened GR3-3N's appearance seems very clean. Most of his cybernetics are a simple black or silver with his left cyber arm having the only character with a fat green stripe on it.

Other Notes

The idea behind the backstory could be I get out of servitude and it creates some problems for my old pack and they gotta come find me eventually. or i could never see them again. or I'll pick one of them if this dude dies maybe.

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