Beastmaster's Vibro-Glaive Enc 2 HP 0 (3)
*Requires 2 hands to wield
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Outdoorsman
1
Remove 1 setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Grit
1
+1 Strain threshold
Go Without
1
Once per session, the character counts as having the right tools for the job when making a skill check.
Intense Focus
1
Perform Intense Focus maneuver, suffer 1 Strain and upgrade the ability of the next skill check once.
Force Protection
1
Perform a Force Protection maneuver, suffer 1 Strain and commit force die up to ranks of Force Protection, Increase Soak by the number of commited force die untill the beginning of the next turn. Suffer 1 Strain every round while force die commited.
Iron Soul
1
When carrying items that total 2 Encumbrance or less, at the end of each encounter, heal all Strain the character is suffering.
Empty Soul
1
If the character is carrying items that total 2 Encumbrance or less, add 1 light side and 1 darks side force pip to Force power checks.
Force Rating
2
+1 Force Rating
Summon Item
1
As a maneuver, the character can summon or dismiss a ritually prepared item.
Improved Ichor Blade
1
The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its Critical rating by 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon. The chosen weapon also gains the Sunder and Defensive 1 qualities, and its Damage increases by 2.
Ichor Transfusion
1
Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of Strain by suffering that number of Wounds +1, the character may instead heal any number of Wounds by suffering that many Strain +1.
Ichor Reserve
1
Once per session, as a maneuver, the character may suffer 2 Strain to increase Force rating by 1 until the end of the encounter.
Force Powers
Force Rating
4
Power
Suppress
Description
The user may spend 1 force pip to add an automatic failure to Force power checks made against him or an ally within Short range until the end of his next turn. (cannot be activated multiple times)
Upgrade
Effect
Duration
Ongoing effect: Commit 1 force di to sustain ongoing effects of the power on each affected target while within range. (May not be activated multiple times.)
Control
Commit one or more force die; when an opponent targets the user with a Force power, after the opponent generates force pips, reduce the total force pips generated by one per force die committed, to a minimum of 0.
Background
Motivation
Obligations
Description
Other Notes
-10 Duty for +10 XP
Logs:
30 XP for Brawn +1
30 XP for Willpower +1
30 XP for Short Path to Power
20 XP for Nightsister spec
5 XP for Summon Item (Nightsister)
10 XP for Ichor Blade (Nightsister)
15 XP for Improved Ichor Blade (Nightsister)
20 XP for Ichor Transfusion (Nightsister)
25 XP for Ichor Reserve (Nightsister)
25 XP for Force Rating (Nightsister)
5 XP for Grit (Ascetic)
5 XP for Grit (Ascetic)
10 XP for Go Without (Ascetic)
10 XP for Grit (Ascetic)
15 XP for Intense Focus (Ascetic)
20 XP for Force Protection (Ascetic)
20 XP for Iron Soul (Ascetic)
25 XP for Empty Soul (Ascetic)
25 XP for Force Rating (Ascetic)
10 XP for Suppress Force Power
5 XP for Duration upgrade (Suppress)
10 XP for Control upgrade (Suppress)
Credits:
975 Credits for Beastmaster's Vibro-Glaive
150 Credits for Heavy Robes
1500 Credits for Balanced Hilt
200 Credits for full modifications to Balanced Hilt (Accurate +1, Encumbrance -1)