|
Toughened |
3 |
did |
[Passive] The character increases [their] wound threshold by two per rank of Toughened. |
|
BodyGuard |
2 |
did |
[Action] Once per round, perform the bodyguard maneuver to guard an engaged character. suffer a number of strain no greater than the ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number |
|
Moving Target |
1 |
did |
[Passive] if the character has already acted this round, increase ranged defense by 1 per rank of moving target |
|
rapid reaction |
2 |
did |
[Passive] suffer a number of strains to add an equal number of damages to initiative checks. strain suffered cannot exceed ranks in rapid reaction |
|
suppressing fire |
1 |
did |
[Passive] Character and allies in short range may spend on failed combat checks once per round to inflict 1 strain per rank of suppressing fire on the target |
|
Point Blank |
1 |
did |
[Passive] add 1 damage per rank of point blank to damage of one hit of successful attack using ranged heavy or ranged light skill at short range or engaged |
|
condition |
1 |
did |
[Passive] Removes per rank of condonation from athletics and coordination checks. reduce the damage and strain suffered from falling by 1 per rank of conditioned |