Fiondo Fievi by PeachyBoi

Species
Human (Cybernetic)
Career
Soldier
Specializations
Vanguard
System
Age of Rebellion

2
Threshold 21
Current 17
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

0
0

Weapons & Armor

B-200 Cybernetic Armor (reskinned armor). Laminate Armor

Personal Gear

Mantellian Peacemaker Grek Prototype Kyber Crystal powered weapon (Broken)
White and Purple outline Kyber Crystal.

Assets & Resources

Humans start the game with one rank each in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation. (add)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 did [Passive] The character increases [their] wound threshold by two per rank of Toughened.
BodyGuard 2 did [Action] Once per round, perform the bodyguard maneuver to guard an engaged character. suffer a number of strain no greater than the ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Moving Target 1 did [Passive] if the character has already acted this round, increase ranged defense by 1 per rank of moving target
rapid reaction 2 did [Passive] suffer a number of strains to add an equal number of damages to initiative checks. strain suffered cannot exceed ranks in rapid reaction
suppressing fire 1 did [Passive] Character and allies in short range may spend on failed combat checks once per round to inflict 1 strain per rank of suppressing fire on the target
Point Blank 1 did [Passive] add 1 damage per rank of point blank to damage of one hit of successful attack using ranged heavy or ranged light skill at short range or engaged
condition 1 did [Passive] Removes per rank of condonation from athletics and coordination checks. reduce the damage and strain suffered from falling by 1 per rank of conditioned

Background

Motivation

Duties

5 duty point = 5 exp point
5 duty points = 1,000 credits
10 points in total

Description

Other Notes

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