Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 3 | ||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Pr) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Resist Disarm | 1 | F&D 82 | Suffer 2 strain to avoid be- ing disarmed or have weap- on damaged or destroyed. |
Makashi Technique | 1 | F&D 82 | When making a check using the Lightsaber skill, the character may use Pres- ence instead of Brawn. |
Duelist's Training | 1 | F&D 82 | Add □ to Melee and Light saber checks when engaged with only one opponent. |
Surgeon | 1 | F&D 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
Physician | 3 | F&D 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Healing Trance | 2 | F&D69 | Commit O For every full encounterO remains com- mitted, heal 1 wound per rank of Healing Trance. |
Feint | 1 | F&D 82 | Spend or O O O gen erated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |