Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Resist Disarm | 1 | F&D 82 | Suffer 2 strain to avoid be- ing disarmed or have weap- on damaged or destroyed. |
| Makashi Technique | 1 | F&D 82 | When making a check using the Lightsaber skill, the character may use Pres- ence instead of Brawn. |
| Duelist's Training | 1 | F&D 82 | Add □ to Melee and Light saber checks when engaged with only one opponent. |
| Surgeon | 1 | F&D 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
| Physician | 3 | F&D 69 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
| Healing Trance | 2 | F&D69 | Commit O For every full encounterO remains com- mitted, heal 1 wound per rank of Healing Trance. |
| Feint | 1 | F&D 82 | Spend or O O O gen erated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |