CT-2879 "Lockheed" by InquisitorMarcus

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper, Saboteur
System
Age of Rebellion

5
Threshold 17
Current 17
Threshold 15
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-15a
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun setting
Damage
9
Critical
3
m8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited ammo 1
Damage
8
Critical
4

25
285
4310
14

Weapons & Armor

Phase 1 clone trooper armor with Clone Polarized Electrobinoculars & Integrated Ascension Gear
DC-15a w/ custom grip
M8 combat knife
3x emp grenades
1x EMP Grenades
2x Destro-6 Demolition Charge

Personal Gear

Clone Trooper Kit
MK. III Modular Backpack + pockets (+8 encumbrance)
Utility Belt (+1 encumbrance)
Load-Bearing Gear (+3 encumbrance)
X5R Heavy Demolitions kit
Integrated Ascension Gear
10x stimpacks
2x shaped charges

Assets & Resources

24 hours

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 RotS #23 (1 free rank) Add a boost die per rank of PT to Athletics and Resilience checks
Grit 2 RotS #23 & AoR #86 +1 Strain Threshold
Toughened 2 RotS #23 +2 Wound Threshold
Brace 2 RotS #23 Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove a setback die added by environmental circumstances
Clanker Killer 1 RotS #23 Before rolling a combat check that targets a droid, Remove a boost die up to the character's rank in CK from the pool, and add an equal number of success or advantage to the results
Deadly Accuracy (Ranged heavy) 1 RotS #23 When acquired choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill
Armor Master 1 RotS #23 When wearing armor, increase total soak value by 1
Resolve 1 Aor #86 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1
Powerful Blast 1 Aor #86 Increase Blast by Explosives, explosive weapons, and grenades by 1 per rank of PB
Suppressing Fire 1 RotS #23 Character and allies may spend an advantage on failed combat checks once per round to inflict 1 strain per rank of SF on the target

Background

(Eccentric Saboteur)
*Holo-recorder click*
(Metallic clanging) "Ahh, explosives, such a complex and yet simple tool, yes, tool mind you. one wire crossed the wrong way and either it goes boom too early or too late, both are really bad, one is worse, even more complicated making a droid into a bomb. Now, hey, are you paying attention?!"

-presumably a B-1 in background-
"Hey where am I, wait what're you doing!?"

"Hmm, Voice protocol still works, I'll fix that, anyways, you weren't listening, I'm making you a into a bomb to send back to your little seppie friends so I can blow you all sky high, (chuckle) the explosion's gonna be something else, wish you could see it. Now hold still, is it green-red-green, or red-green-red?"

(Another trooper walks into the room)
"Lockheed, you done here? We're almost out of time."
"Distracting an artist can lead to a mishap, we wouldn't want that to happen next to this *very* unstable compound now would we?"
"Uh..."
"oh relax Oz, I'm not that incompetent, well, mostly."

Motivation

Family/clan - It's important that my brothers and I help defend the Republic, but we can't do that if we don't protect each other, whatever means necessary, the clones I came up with? Best of the bunch, but I'd still move a lucerhulk if it meant saving even one of my brothers.

Duties

(15 duty) Duty type: Munitions - I keep my munitions, ammo and explosives, on a clear maintenance cycle, the timers have to go off when we need them to, not after and certainly not before. Setting explosive down, whether it be a minefield or a door charge, is critical in denying or hindering the enemy. I take great pride in my work, it helps to have a sense of humor about it too.

Description

From all appearances, your standard clone trooper, aside from a shrapnel scar below the left eye, wears a Kama with his gear, and adorns his armor with the number of successful detonations of large clusters of droids, keeping count on his left arm.

Other Notes

Agility - 30xp | Intelligence- 30xp | Cunning - 30xp | Engineer spec - 30xp |

Grit - 5xp | Physical Training - 5xp | Toughened - 5xp | Toughened - 10xp| Brace - 5xp | Clanker Killer - 10xp | Deadly Accuracy - 15xp | Armor Master - 15xp | Resolve - 5xp | Grit - 10xp | Powerful Blast - 10xp | Suppressing Fire - 10xp | Brace - 10xp

Mechanics - 15xp | Stealth - 5xp | Athletics - 5xp |


Clone Polarized Electrobinoculars - Add 1 boost dice to sight-based Perception checks. Remove 1 setback dice from Perception checks due to distance or low-light conditions.
Custom Grip - Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Integrated Ascension Gear - As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Easy (1 difficulty) Athletics check.

Return to Top