Thruxton Hansard by Cossyc
Specializations
Navigator/Ataru Striker
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
X |
1 |
|
|
Athletics (Br) |
X |
0 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
|
1 |
|
|
Coordination (Ag) |
X |
0 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
|
1 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
1 |
|
|
Piloting: Planetary (Ag) |
X |
0 |
|
|
Piloting: Space (Ag) |
X |
2 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
X |
1 |
|
|
Vigilance (Will) |
X |
1 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Ag) |
|
1 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
X |
1 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
X |
1 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
Stun Setting.
|
Damage
9 |
Critical
3 |
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
Breach 1, Sunder, Vicious 2
|
Damage
10 |
Critical
1 |
Weapons & Armor
MK3 Flak Vest (built in Armor Inserts, unmodded, Helmet Commlink)
Blaster Rifle,
Lightsaber
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Studious Plotting |
1 |
|
Streetwise or Survival skill checks use Intellect and not Cunning when navigating on a world. |
Short Cut |
1 |
|
Add boost die /rank (atm 1) to any checks made to escape or catch an opponent. |
Grit |
1 |
|
+1 to Strain Threshold |
Galaxy Mapper |
1 |
|
Remove setback / rank (atm 1) from Astrogation checks. They also take half the normal time. |
Shortcut (improved) |
1 |
|
When engaging in a chase or race, suffer 2 strain to add success/ranks in shortcut to the check. |
Parry |
1 |
|
When hit by melee, suffer 3 strain to reduce dmg by 2+ranks in Parry |
Jump up |
1 |
|
Once per round, stand up as an incidental. |
Ataru technique |
1 |
|
Use Agility for Lightsaber checks. |
Reflect |
1 |
|
When hit by ranged, suffer 3 strain to reduce dmg by 2+ranks in Reflect. |
Conditioned |
1 |
|
Remove Setback per rank from Coordination and aAthletics checks |
Force Powers
Power
Seek
Description
The user allows the Force to lead to something lost or fogotten.
Use 2 pips to gain insight into the general location or direction of an object the user is aware of, regardless of current distance.
Upgrade |
Effect |
Skills |
Commit a force die, upgrade Vigilance and Perception once |
Magnitude |
Gain one additional detail. |
Power
Sense
Description
The user can sense the Force interacting with the world around him.
Use 1 pip to sense all living things within short range.
Use 1 pip to sense the current emotional state of a living being at Engaged distance.
Upgrade |
Effect |
Control |
Commit Force Die, upgrade attacks against User once. |