Chee'Okee by SuperWookie

Species
Ayrou
Career
Consular
Specializations
Teacher, Niman Disciple, Sage, General
System
Force and Destiny

3
Threshold 17
Current 0
Threshold 23
Current 5
Ranged 3
Melee 3

Placeholder Image

Characteristics

1
3
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3 +1 adv
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 2

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Superior, Breach, Defensive, Sunder, Deflection x2
Damage
8
Critical
2

168
1458
2275
3/7

Weapons & Armor

Lightsaber (Lorrdian Gemstone, Superior Hilt Personalization)

Concealing Robes (Armor Inserts +1 Soak, +1 Defense)

Personal Gear

Breathmask/Respirator
Utility Belt
Stimpack x3

Assets & Resources

Critical Injuries & Conditions

Session Conflict: 3

Talents

Name Rank Book & Page Description
Well Rounded 1 Teacher Astrogation and Piloting: Space are class skills.
Sense Danger 1 Teacher Once per game, remove two setback die from one check.
Researcher 2 various Remove 1 setback die per rank from all Knowledge checks. Researching takes 1/2 time.
Well Traveled 1 Teacher Knowledge: Core Worlds and Knowledge: Outer Rim are class skills.
Grit 8 various Increase strain threshold by +1 per rank.
Toughened 3 various Increase wound threshold by +2 per rank.
Encouraging Words 1 Teacher After an engaged ally fails a check, my suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental.
Nobody's Fool 2 various May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Skilled Teacher 2 Teacher If any ally at short range has lower ranks in a skill than the character, the character may perform a Skilled Teacher incidental to suffer a number of strain no greater than ranks of Skilled Teacher, then add an equal number of successes to ally's next check.
Wise Warrior 1 Teacher When making a combat check, may perform the Wise Warrior incidental; spend 1 Destiny Point and use any characteristic for the check.
Improved Wise Warrior 1 Teacher When performing the Wise Warrior incidental, one ally at short range may use the same characteristic for the next combat check the ally makes before the end of the character's next turn.
Dedication 2 various Intellect, Cunning
Force Rating 2 various Gain +1 Force rating.
Parry 3 various When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 3 various When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Niman Technique 1 Niman Disciple When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training 2 Niman Disciple When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sense Emotions 1 Niman Disciple Add a boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Center of Being 1 Niman Disciple Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Improved Center of Being 1 Niman Disciple Suffer 1 strain to perform Center of Being maneuver as an incidental.
Force Assault 1 Niman Disciple Spend triumph or three advantages on a missed Lightsaber (Willpower) combat check to immediately perform Move Force power action as maneuver.
Confidence 1 Sage May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Knowledge Specialization (Warfare) 1 Sage When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend a Triumph to gain additional successes equal to his ranks in Knowledge Specialization.
Preemptive Avoidance 1 Sage May spend 1 Destiny Point to disengage from engaged enemy as out-of-turn incidental.

Force Powers

Force Rating
3
Power
Move
Description
Upgrade Effect
Range x2 Spend Force result to increase the range band.
Magnitude x2 Spend Force result to increase number of targets affected.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 time silhouette.
Strength x2 Spend Force result to increase the silhouette affected.
Power
Seek
Description
Upgrade Effect
Control Track one additional target.
Strength Spend Force result to eliminate one Force-based illusion.
Duration Commit a Force die to continue tracking target even when it moves.
Magnitude Spend Force result to get an additional detail.
Power
Sense
Description
Upgrade Effect
Duration Sense's ongoing effects can be triggered one additional time per round.
Control Spend Force results to sense the thoughts of an engaged living target.
Control Commit a Force die to upgrade difficulty when attacked once per round.
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once.
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with the Piloting (Space) skill.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control Enhance can be used with the Piloting (Planetary) skill.
Range Spend Force results to increase power's range band.
Control Take a Force Leap action: Make an Enhance power check. The user may spend Force results to jump horizontally to any location in short range.
Control Enhance can be used with the Coordination skill.
Control Commit a Force die to increase Agility characteristic by 1 (to a maximum of 6).
Control When performing a Force Leap, the user can jump vertically in addtion to jumping horizontally.
Control Enhance can be used with the Resilience skill.
Power
Farsight
Description
Upgrade Effect
Power
Imbue
Description
Upgrade Effect
Duration Commit two Force dice to sustain the effects of this power as long as the target remains in range.
Duration Commit a Force dice to sustain the effects of this power as long as the target remains in range.
Range x2 Spend two Force results to increase power's range by a number of Range bands equal to Range upgrades purchased.

Background

Motivation

Knowledge: All sentient beings deserve an education that gives them a broader view of the galaxy. This character promotes the discovery and dissemination of all knowledge, to improve the lives of everyone in the galaxy.

Morality

Mercy: The character shows mercy toward his foes, dealing with them fairly and honorably. He can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.

Weakness: There is a fine line between showing mercy to one’s foes and letting evil fester because one does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.

Description

Other Notes

Converted species from D20 version. Using the species description for Mikkian except Discipline +1 is Charm +1 and Ayrou do not have Sensory Tendrils ability.

Return to Top