Threshold | 17 |
Current | 0 |
Threshold | 23 |
Current | 5 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 2 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 3 | +1 adv | |
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 2 |
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Superior, Breach, Defensive, Sunder, Deflection x2 |
Damage8 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Well Rounded | 1 | Teacher | Astrogation and Piloting: Space are class skills. |
Sense Danger | 1 | Teacher | Once per game, remove two setback die from one check. |
Researcher | 2 | various | Remove 1 setback die per rank from all Knowledge checks. Researching takes 1/2 time. |
Well Traveled | 1 | Teacher | Knowledge: Core Worlds and Knowledge: Outer Rim are class skills. |
Grit | 8 | various | Increase strain threshold by +1 per rank. |
Toughened | 3 | various | Increase wound threshold by +2 per rank. |
Encouraging Words | 1 | Teacher | After an engaged ally fails a check, my suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental. |
Nobody's Fool | 2 | various | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank. |
Skilled Teacher | 2 | Teacher | If any ally at short range has lower ranks in a skill than the character, the character may perform a Skilled Teacher incidental to suffer a number of strain no greater than ranks of Skilled Teacher, then add an equal number of successes to ally's next check. |
Wise Warrior | 1 | Teacher | When making a combat check, may perform the Wise Warrior incidental; spend 1 Destiny Point and use any characteristic for the check. |
Improved Wise Warrior | 1 | Teacher | When performing the Wise Warrior incidental, one ally at short range may use the same characteristic for the next combat check the ally makes before the end of the character's next turn. |
Dedication | 2 | various | Intellect, Cunning |
Force Rating | 2 | various | Gain +1 Force rating. |
Parry | 3 | various | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect | 3 | various | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Niman Technique | 1 | Niman Disciple | When making a Lightsaber skill check, the character may use Willpower instead of Brawn. |
Defensive Training | 2 | Niman Disciple | When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Sense Emotions | 1 | Niman Disciple | Add a boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Center of Being | 1 | Niman Disciple | Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. |
Improved Center of Being | 1 | Niman Disciple | Suffer 1 strain to perform Center of Being maneuver as an incidental. |
Force Assault | 1 | Niman Disciple | Spend triumph or three advantages on a missed Lightsaber (Willpower) combat check to immediately perform Move Force power action as maneuver. |
Confidence | 1 | Sage | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Knowledge Specialization (Warfare) | 1 | Sage | When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend a Triumph to gain additional successes equal to his ranks in Knowledge Specialization. |
Preemptive Avoidance | 1 | Sage | May spend 1 Destiny Point to disengage from engaged enemy as out-of-turn incidental. |
Upgrade | Effect |
---|---|
Range x2 | Spend Force result to increase the range band. |
Magnitude x2 | Spend Force result to increase number of targets affected. |
Control | The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 time silhouette. |
Strength x2 | Spend Force result to increase the silhouette affected. |
Upgrade | Effect |
---|---|
Control | Track one additional target. |
Strength | Spend Force result to eliminate one Force-based illusion. |
Duration | Commit a Force die to continue tracking target even when it moves. |
Magnitude | Spend Force result to get an additional detail. |
Upgrade | Effect |
---|---|
Duration | Sense's ongoing effects can be triggered one additional time per round. |
Control | Spend Force results to sense the thoughts of an engaged living target. |
Control | Commit a Force die to upgrade difficulty when attacked once per round. |
Strength | When using Sense's ongoing effects, upgrade the pool twice instead of once. |
Upgrade | Effect |
---|---|
Control | Enhance can be used with the Piloting (Space) skill. |
Control | The user can perform a Force Leap as a maneuver instead of an action. |
Control | Enhance can be used with the Piloting (Planetary) skill. |
Range | Spend Force results to increase power's range band. |
Control | Take a Force Leap action: Make an Enhance power check. The user may spend Force results to jump horizontally to any location in short range. |
Control | Enhance can be used with the Coordination skill. |
Control | Commit a Force die to increase Agility characteristic by 1 (to a maximum of 6). |
Control | When performing a Force Leap, the user can jump vertically in addtion to jumping horizontally. |
Control | Enhance can be used with the Resilience skill. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Duration | Commit two Force dice to sustain the effects of this power as long as the target remains in range. |
Duration | Commit a Force dice to sustain the effects of this power as long as the target remains in range. |
Range x2 | Spend two Force results to increase power's range by a number of Range bands equal to Range upgrades purchased. |