Rook by NeuroMysticAmeba

Species
Clone
Career
Sgt
Specializations
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 0

Attacks

DC-11 Sniper
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow-firing 1
Damage
10
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade the difficulty of any combat check targeting this character once.
Tactical Direction 1 May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check.
True Aim 1 Once per round, may per- form a True Aim manoeuvre to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal Blows 2 Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Crippling Blow 1 Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Natural Marksman 1 Once per session may re-roll any ranged attack
Targeted Blow 1 After making an attack, may flip one destiny token to add damage equal to agility.
Unmatched Teamwork 1 Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round

Background

Motivation

Obligations

Description

Other Notes

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