|
Adversary |
2 |
|
Upgrade the difficulty of any combat check targeting this character once. |
|
Tactical Direction |
1 |
|
May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add to its next check. |
|
True Aim |
1 |
|
Once per round, may per- form a True Aim manoeuvre to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
|
Lethal Blows |
2 |
|
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Deadly accuracy |
1 |
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
|
Crippling Blow |
1 |
|
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. |
|
Natural Marksman |
1 |
|
Once per session may re-roll any ranged attack |
|
Targeted Blow |
1 |
|
After making an attack, may flip one destiny token to add damage equal to agility. |
|
Unmatched Teamwork |
1 |
|
Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round |