Age of Rebellion
| Threshold | 15 |
| Current | 1 |
| Threshold | 13 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| E-22 Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 1, Linked 1, Stun, (Quick Draw) |
Damage8 |
Critical3 |
|
| Vibro Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Stun, Blast 8, Limited Ammo 1 |
Damage8 |
CriticalNA |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 1 | Core Rulebook pg. 157 | Add one bonus per rank of Stalker to Stealth and Coordination checks. |
| Toughened | 1 | Core Rulebook pg. 158 | Gain +2 wound threshold. |
| Outdoorsman | 1 | Core Rulebook pg. 154 | Remove one setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
| Disorient | 1 | Core Rulebook pg. 146 | After hitting with combat check, may spend 2 advantage to disorient target for number of rounds equal to ranks in Disorient. |
| Prime Positions | 1 | Forged in Battle pg. 35 | When this character or an ally in short range takes cover, he increases soak against attacks by 1 per rank of Prime Positions until he leaves that cover. |