Sixteen by DragonLilithia

Species
Clone
Career
Warrior
Specializations
Leader, Skirmisher, Tinkerer
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 15
Current 3
Ranged 6
Melee 3

Characteristics

3
4
2
1
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 1
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) X 0
Brawl (Br) 1
Gunnery (Ag) X 1
Lightsaber (Will) 1
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Weapons & Armor

DC-15B Rapid Blaster Rifle (Light)
DC-15s Blaster Pistol (Light)
S-048F Compact Vibro Glaive (Melee)

Fitted Phase II Clone Armor (Sergeant)
- Includes a Commlink with scrambler capable of using all standard republic communications protocols
- Light, Fitted
- Very durable

Personal Gear

Minutely modified comlink setup

Assets & Resources

Critical Injuries & Conditions

Mild Insomnia

Talents

Name Rank Book & Page Description
Intense Determination 2 For a cost of Strain equal to 10 minus Rank, roll Discipline or Resiliance - for every advantage, gain an extra maneuver this turn, for every Success, temporarily recover a wound and treat a Triumph as two Advantages and one Success - temporary wounds are lost at the end of the encounter
Omniconfidence 1 Upon rolling a Triumph, can choose to reroll and take the new result in order to recover Strain equal to Rank

Background

Known as Sixteen by her clone squad and by her initial hirer's affiliates

Motivation

Obligations

Description

Other Notes

--- Clone
Coodination +2
Perception +1
Knowledge: Warfare +1

- Sergeant
PR +1
Cool +1
Leadership +2

- Research
Mechanics +1
Knowledge: Lore +1

- Skirmisher
Gunnery +1
Melee +2
Ranged: Light +2


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