Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions.
Force Powers
Force Rating
Power
Misdirect
Description
The user may spend a Force point (◑) to deceive the senses of a living target at short range or closer. The target does not perceive one object or being a silhouette 1 or lower that is within [their] line of sight until the beginning of the Force user's next turn. The user may not activate this multiple times.
Upgrade
Effect
Range
Spend a Force point (◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Duration
The power gains the ongoing effect: Commit two Force dice after successfully activating the basic power. This power remains in effect on each affected target as long as the target stays within range of the power. If a target moves beyond the range of the power, the effects end for [them] but not for any other targets of the power.
Background
Kira Veynn was born in the Unknown Regions, far from the Core Worlds, in a secluded Chiss family with strong ties to the Ascendancy’s intelligence networks. From an early age, she displayed an unusual intuition and reflexive abilities—gifts that could not be explained by science. Her family considered these powers dangerous, something that could draw unwanted attention. Kira was quietly sent away under the guise of a “diplomatic assignment” to a small outpost on the edge of Wild Space.
It was there she first encountered whispers of the Force. She never received formal Jedi training—only fragments of old texts and holorecordings scavenged from derelicts. Her connection to the Force was raw, untempered, and deeply tied to survival rather than ideals. When the Clone Wars erupted, Kira stayed out of the galaxy’s spotlight, working as a smuggler’s shadow—running freight, slicing intel, and occasionally using her uncanny senses to keep her crew alive.
But when the Empire rose, everything changed. The crew she trusted betrayed her to an Imperial agent after learning of her powers. Forced to slaughter them in a moment of desperation, Kira fled—haunted by guilt, with the blood of her closest allies on her hands. She’s sworn never to trust blindly again.
Now she wanders the lower levels of Coruscant, a world that reflects her own fractured soul. The glittering towers above are a distant dream; down here, life is brutal and short. Kira works with a band of scoundrels and renegades, more out of necessity than loyalty. They run spice, weapons, and information through the undercity—always one step ahead of the Empire and the gangs that rule the shadows.
Kira doesn’t see herself as a hero. She doesn’t fight for ideals or rebellions—just survival. The Jedi Code means nothing to her; the Sith’s lust for power disgusts her. She walks the gray path, wielding a rare ashen-gray lightsaber, a weapon salvaged and rebuilt from broken pieces. Its color mirrors her fractured allegiance: neither light nor dark, but forged from necessity.
Motivation
Morality
Cynical & Guarded: Trust is earned slowly. She hides her true feelings behind dry humor and sharp sarcasm.
Protective: Despite her cold exterior, she’ll risk herself for her crew—though she’ll never admit it.
Haunted: Flashes of her past (the betrayal, the slaughter) bleed into nightmares and influence her decisions.
Description
Blue Chiss skin, piercing crimson eyes that seem to glow in darkness.
White hair with black-tipped edges, worn in a single long braid down her back.
Practical, neutral-colored clothing—scuffed boots, armored jacket, utility belt, ancient sword at the hip.