Rook by Caibel

Species
Gand (Has Lungs)
Career
Seeker
Specializations
Hermit
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
4
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Disorient 2, Stun Damage
Damage
10
Critical
-
Explorer's Kife
Range
Engaged
Skill
Melee
Vicious 1
Damage
3
Critical
3
Net
Range
Short
Skill
Ranged: Light
Limited Ammo 1, Ensnare 3, Knockdown
Damage
4/0
Critical
5

20
290
1910
11/12

Weapons & Armor

Basic Lightsaber
LBR-9 Stun Rifle
Explorer's Knife (Grants ◘ on all Survival checks)
Net x2

Armored Robes

Personal Gear

General Gear:
Backpack
Stimpack x4
Jedi Utility Belt
Datapad

Knight Gear (Balanced):
Basic Lightsaber
LBR-9 Stun Rifle
Armored Robes
Remote DVI Activator (Long Range)
Q7-Series Astromech Droid
Pathfinder Scout Ship

Purchased:
Explorer's Knife
Syntherope
Electrosnare x2
Beast Call
Thermal Cloak

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager Remove up to ■■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
One With Nature When in the wilderness, the character may make a Simple (-) Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter.
Animal Bond Develop a long-term bond with a single animal of silhouette no greater than half Force rating rounded down.
Soothing Tone Once per encounter, when riding a beast, take a Soothing Tone action; make an Average Knowledge (Xenology) check to allow a beast to recover strain (or wounds if it has no strain threshold) equal to Success.
Grit 1 Gain +1 strain threshold.
Conditioned 1 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Enduring 1 Gain +1 soak value.
Animal Bond (Improved) When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add ◘ to the animal’s next check.
Natural Outdoorsman Once per session, reroll any 1 Resilience or Survival check.
Force Rating 1 Gain +1 Force Rating.

Force Powers

Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend ○ to gain vague hints of events to come, up to a day into his future.
Upgrade Effect
Power
Seek
Description
Mentor Bonus
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend ○○ to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend ○ and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend ○ to sense all living things within short range (including sentient and non-sentient beings).
The user may spend ○ to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

How did you discover your Force sensitivity?
The Force? What is this Force? Rook is simply a Findsman, following the mists to long forgotten treasures. Rook asks the mists and they show Rook where to go. They tell Rook when things are near and grant Rook visions of the future. Rook knows not of this Force, but Rook doubts it can compare to the power of a Findsman.

Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
When Rook was young, Rook bonded with a creature native to Gand, forming a connection deeper than blood. During one of the Findsman training trials, Rook took the creature along into the tomb Rook was sent to investigate. The floor near the item Rook was supposed to bring back was trapped, which Rook easily avoided with Rook’s training. Upon reaching the item, Rook was proud to have completed the trial so easily and took a minute to savor the victory. In this Gand’s exultation, this Gand forgot to guide the trailing companion through the traps. As this Gand’s friend tried to follow, it quickly triggered one. It was a cruel trap and did not kill the creature instantly. This Gand, having no weapons, was forced to kill the creature with this Gand's own hands to end the suffering. This Gand cradled the body and sobbed for many hours that day. This Gand was the last to finish the trial, but learned a lesson in humility.

How did you come to join the NJO?
Rook has not come to join the Jedi, Rook simply followed the mists. They lead Rook to this moon and seem content to settle here. This is strange to Rook, because the mists are always shifting, but Rook will continue to follow the mists and go where they lead. If that is here with the Order, Rook will be content.

Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
C’nax is a Findsman that trained with Rook, and both a friend and a rival. The instructors favored C’nax, so Rook did everything possible to match or exceed C’nax’s accomplishments. Rook does not think C’nax took much notice of Rook during the training, but Rook made C’nax notice him during their janwuine-jikas. After Rook and C’nax were granted the title of Findsman, C’nax approached Rook and issued a challenge to see which would become the best Findsman. Since then, Rook has kept in touch with C’nax to discuss accomplishments and struggles. Rook respects C’nax, and believes C’nax feels the same.

[Optional] Describe a pivotal moment in your life where you demonstrated your moral strength despite adversity.
During Rook's janwuine-jika, Rook spent many moons searching the mists for clues. The mists finally pointed Rook to a planet named Iego, so Rook was given a ship and sent off. Iego was not a friendly place; there were plants that tried to engulf Rook and winged creatures that tried to snatch Rook up for a meal. But Rook felt something strange after landing. Even though there were no mists to guide Rook, there was a power far greater than Rook had ever felt pulling at Rook. Unsure of this power, but aware of the pull, Rook hid from the creatures above and avoided the plants until Rook came to an old temple. As the power grew, so too did Rook's excitement. Rook was so excited Rook completely missed the old droids standing guard near the entrance until Rook was well inside. As the droids powered on and slowly began firing wild shots, Rook dashed further into the temple until Rook found a stone door to close and block the path. Rook was alone in what looked like a tomb. But where others might panic, Rook only saw an opportunity to find something lost for many many years. As Rook looked around, there appeared to be a small box calling out to Rook, almost singing. After opening it, Rook saw a folded set of robes with plates of armor resting on top and a small tube of metal with intricate designs. Ignoring the robes at first, Rook picked up the tube and examined it. Rook found something that looked like a switch and pressed it, nearly impaling Rook’s chest with the laser blade that extended from the tube. Rook was unsure exactly what this was, but it could cut through anything and seemed to sing a joyous song as Rook held it. Turning back to the robes, Rook pulled them out and noticed that with a few altercations with Rook's knife, they could fit well. Rook found places to hook the armor plates into the robes and even a place to hang the laser sword from the belt. Rook knew that calling for help would take days and lead to Rook failing the trial. Armed with a powerful new weapon and armor, Rook charged out of the room, cutting down all droids, plants, and creatures that got between Rook and the ship. Upon returning to Gand, Rook recounted the story and was praised for overcoming the challenge alone where others may have called for assistance. Rook was given the honor of Findsman and a name for Rook’s impressive deeds.

Motivation

Pursuit: Exploration

The life of a Findsman leads Rook to many new places. Some are highly populated and civilized, while others are lifeless, inaccessible, or forgotten. Rook enjoys discovering the hidden secrets of each location and continues to fly further and further to find things no Findsman has before.

Morality

Morality: 54
Strength: Independence
Weakness: Arrogance

As a Findsman, Rook is expected to be able to follow the mists to whatever needs to be found on his own. To put others in harm's way to protect oneself is seen as selfish and reckless. Because of this, Rook takes pride in being self-sufficient no matter where he might end up. Unfortunately, Rook's reluctance to ask for aid can make him come off as arrogant. He is also convinced that his training has prepared him for anything and is the best way to solve any situation, so he is quick to reject any idea to the contrary until proven wrong.

Description

Rook is short for a Gand, just over 1.5m tall. His face is dominated by two large, multi-faceted eyes and an ammonia respirator over his mouth. He has a greenish-brown chitinous hide covered in many scars. A ragged brown cloak obscures his form, but the occasional glimpse of reflections exposes the armor hidden underneath. Small carved tools and implements hang from loops and belts all over his body.

Other Notes

[March 3rd] +20 XP, +1 Morality, +415 CR
"Twilight Menagerie" - Luz
2 Nets, one 4 damage, one 0 damage
Chiggur beast call

[April 29th] +3 Morality
"Returning the Lost" - Luz
Helped find and return Celeste.

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