Add boost per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Ataru Technique
F&D Page 139
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Dedication
1
F&D Page 141
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic: Agility +1
Expert Tracker
1
F&D Page 142
Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Jump Up
F&D Page 146
Once per round, may stand from seated or prone as an incidental.
Keen Eyed
1
F&D Page 146
Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Reflect
1
F&D Page 150
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Soft Spot
F&D Page 152
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Toughened
2
F&D Page 153
Gain +2 wound threshold
Quick Draw
F&D Page 149
Once per round, draw or holster a weapon or accessible item as incidental.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend force points to gain Success or Advantage (user's choice) on the check.
Upgrade
Effect
Control: Force Leap (Maneuver)
The user can perform Force Leap as a maneuver instead of an action.
Control: Piloting - Space
Enhance can be used with the Piloting (Space) skill.
Control: Coordination
Enhance can be used with the Coordination skill.
Control: Agility
Ongoing Effect: Commit Force Die. The user increases his Agility characteristic by 1 (to a max of 6).
Control: Force Leap (Horizontal)
Take a Force Leap action: Make an Enhanced power check. The user may spend a force point to jump horizontally to any location in short range.
Control: Force Leap (Vertical)
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control: Piloting - Planetary
Enhance can be used with the Piloting (Planetary) skill.
Range
Spend a force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend 1 force point and succed at an Average Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.
Upgrade
Effect
Control: Skills
Ongoing effect: Commit 1 Force Die. Upgrade the ability of Vigilance and Perception checks once.
Background
Keiren Sek is a Selonian that has known the Order all his life. The only thing the masters have told him of his previous life was of a visiting master to Selonia who was witness to the birth of triplets, all tested and gifted with the Force. His two siblings were both female and one should be the next fertile female the den had been waiting for. Due to this the den only allowed the master to leave with Keiren and the other two would be brought up as any other Selonian. Growing up in the temple was difficult. Always studying, paying attention to lectures, practicing saber combat and expanding his Force abilities. They always told him he had a strong connection to the Force, however, he has always had a hard time developing these abilities. He much preferred the outdoors and excelled in survival and tracking drills. Shortly before the Clone Wars began, Keiren was chosen to be a Padawan Learner. His new master began teaching him the fundamentals of Form IV but was killed in action while Keiren was helping to evacuate a town before the Separatists could raze it to the ground. Dismayed at the loss, he continues to help the clones while Keiren awaits a new master to continue his training.
Motivation
Motivation:
People are Counting on Me: Keiren purposely works in the interests of those against and struck by the Separatists. Drawing upon his drive to help those in need and everyone relying on him, he will do everything he can to assist where and how he can. He will always find the strength to carry on, otherwise he would fail so many others as well.
Duty (35):
Counter Intelligence: Keiren understands that the continuance of the Republic depends upon its ability to keep communications open with other war fronts as well as maintain the safety and security of key outposts. To this end, he will hunt down and eliminate enemy agents and threats, feed false information to Separatist intelligence networks and cover the movements of all Republic assets from observation and reporting.
Morality
(84)
Dedication (Strength): Keiren does not do anything halfway. He will take every responsibility to its end and will commit his full power and concentration to everything he does.
Obsession (Weakness): Sometimes interest and dedication can turn into obsession if not tempered with reason. Keiren will slip into an obsessive state when attempting to discover information, accomplish a goal or even defeat a rival causing him to ignore all else until reaching his goal.
Description
2 meters tall, Keiren has a dark coconut brown coat with a cream-colored underbelly going up and covering his snout and down to the edge of his tail. He wears the long traditional robes of the Jedi, helping to remain anonymous until the ideal moment. He carries two lightsabers yellow in color that he uses only if necessary and only when it can be finished quickly with little collateral damage.