Ruu Toras by Tempest2004

Species
Mandalorian Human
Career
Commander
Specializations
Tactician, Marauder
System
Age of Rebellion

6
Threshold 20
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Refined Cortosis Staff
Range
Engaged
Skill
Melee
Cortosis
Damage
+3
Critical
5
Repulsor Throwing Razor
Range
Medium
Skill
Ranged: Light
Guided 2, Limited Ammo 1, Pierce 2, Vicious 1
Damage
5
Critical
2

0
410
1227
9/10

Weapons & Armor

Mandalorian Armor

Enc. 3
HP: 4
Rarity: 8(R)
Price: 6,000cr
Sealable
Soak: 2
Ranged/Melee def: 1/1
~~~
Heating System
Price: 1,000cr
HP cost: 1
Rarity: 3
Reduces the difficulty of Resilience checks made to resist the effects of extreme cold by one. Removes up to two Setback die added to checks due to extreme cold.
~~~
Throwing Razor - spend two advantages to have it return to hand on a missed attack
~~~
Aratech Jump Boots - Jump boots allow the user to function as a Silhouette 1, Speed 2, Handling -1, System Strain Threshold 3 vehicle that can only operate in atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate.
~~~
REFINED CORTOSIS STAFF
ENCUMBRANCE: 4
HARD POINTS: 2
RARITY: 7
PRICE: 2500CR
TYPE: MELEE
CATEGORIES: BLUDGEONING DAMAGE
DAMAGE: 4
DAMAGE MOD: +3
RANGE: ENGAGED
CRITICAL RATING: 5
SKILL: MELEE
QUALITIES: CORTOSIS

Personal Gear

Earbud Comlink
Utility Belt
Stimpack - 5

Assets & Resources

Not carried unless specified
Snap Batons - Engaged; Melee; dmg +1; crit 4; Disorient 2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 1 AoR 156 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Toughened 3 AoR 128 The character increases his wound threshold by two per rank of Toughened.
Commanding Presence 1 AoR 144 The character removes Setback die per rank of Commanding Presence from his Leadership and Cool checks.
Swift 1 AoR 158 The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Confidence 1 AoR 144 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Quick Draw 1 AoR 154 Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Feral Strength 2 AoR 146 The character adds 1 damage per rank of Feral Strength to one hit of his successful Brawl and Melee attacks.
Lethal Blows 2 AoR 151 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Frenzied Attack 1 AoR 147 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. This number cannot exceed his ranks in Frenzied Attack.
Enduring 1 AoR 146 The character gains +1 soak value per rank of Enduring.

Background

Ruusaan Toras came from a family that worked hard and loved hard. Following the footsteps of her older siblings, Ruu wanted more out of the galaxy and decided to go find it.

Not vicious enough to be a bounty hunter and not interested in working for the Empire, Ruu found that her talent went to talking her way in and out of places.

But because the galaxy is what it is, Ruu needed to learn how to defend herself. She broke the family tradition by ‘acquiring’ a Cortosis staff, one that became as much a part of her as breathing.

Drawn to the Rebellion because of they refuse to sit still in the face of the Empire’s atrocities, Ruusaan elected to join Sector Force Lantilies, because they needed people and she needed someplace to escape to.

It was a pleasant surprise to find her sister already working the Fleet and doing well.

Ruu's been with the Alliance for a while now and has discovered that she enjoys leading, setting up plans on the field and making decisions that make or break a mission.

Now to see if she's able to do it.

Motivation

The Mission

The current assignment or mission drives this Commander. He stops at nothing to see that the orders he’s been given are carried out, and carried out well. He doesn’t give up easily, and he is considered to be a tenacious warrior by the troops who serve under him.

Duties

Combat Victory (AoR) - 100

The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

26
5'5"
Slender
Blonde hair
Brown Eyes
Scars from claws on right shoulder
Mythosaur skull on left shoulder
An as yet unfinished tattoo

Other Notes

To make life easier:
105 Starting XP
+10 for 10 Duty -
+10 for non recruit
+15 for recruitment centers.
STARTING XP
30 - Brawn 3
30 - Int 3
30 - Pres 3
10 - Rank 2 Cool
15 - Rank 2 Melee
10 - Rank 2 Discipline
5 - Ranged: Light (Career)
5 - Side Step
5 - Tough
5 - Command Pre

HEROIC XP
15xp(now career skill) Rank 3 Melee
5xp Vigilance
5xp Perception
30xp Marauder
15xp Leadership Rank 3
10xp Confidence
10xp Swift
10xp Quick Draw
5xp Feral Strength
5xp Frenzied Attack
5xp Lethal Blows
10xp Toughened
15xp Enduring
15xp Lethal Blows

MONEY
6,000cr Mandalorian Armor
2,500cr Refined Cortosis Staff
75cr Earbud Comm
25cr Utility Belt
125cr 5 Stimpacks
2,000 Jump Boots

(Narrative: Unstabled; Little Pig; Hotel Suite; No Tags Back; Family Reunion; Iron Horse - a few new ideas about life; Blitzkrieg; Gouda; Missing Persons; Sandbar; Iced Tea; Source Hunter; Long Tall Sally; Foxtrot Tango; Antiquity; Calling Card; Rip Tide; Murky Medicine - a lot of anger; Civilized Thuggery; Antique Shop)
1. Applied GM 5xp during Heroic application.
2. Commercial Veil - 24hrs
3. Operation Weeding - 24hrs
4. Operation Eggs in a Basket - 24hrs
5. Reach out - 24hrs
6. Mothball - 24hrs
7. Cobra Quick Bite - 24 hours
8. 72hrs per 5 duty for 15 duty
9. CR 1: Su Oyayc ("inherited" from Jessie, http://swsheets.com/v/smaouo2za-su-oyayc )(returned), given over to SFL Duty
= 66 hours

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