Zuru by MiniMagus

Species
Jawa
Career
Sentinel
Specializations
Shadow, Ataru Striker
System
Force and Destiny

0
Threshold 9
Current 7
Threshold 11
Current 3
Ranged 2
Melee 1

Placeholder Image

Characteristics

1
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corondexx VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun Setting
Damage
8
Critical
3
Whip form
Range
Short
Skill
Lightsaber
ensnare 1, pierce 5. +2 advantage (2HP to spend) Encumbrance 2
Damage
5
Critical
5
Shoto saber
Range
Engaged
Skill
Lightsaber
burn 1, accurate +1, breach +1, Sunder. 2HP. (+2)
Damage
7
Critical
3

5
375
3750
13

Weapons & Armor

Corondexx VES-700 Pulse Rifle
Ranged heavy.
Dam 8
Crit 3
Range medium
Encum 4
HP 3
Blast 6, Stun Setting

Personal Gear

Zuru Combat armor: 2 Soak, 1 defence, 5 hard points, 1 melee defence E:3

Barab Ingot These are innately hot crystals found on Barab I.
B
ase Modifier: Damage +8, Critical Rating +3, Breach +1, Burn +1,
Sunder Quality.

Mod Options: 2x "Burn +1", 2x "Vicious +1"

Assets & Resources

Critical Injuries & Conditions

Whip form:
-2 advantage to stop using parry
-ensnare 1
-disorientate 1
+2 advantage

Shoto form:
-Disorientate 1
+2 advantage

Talents

Name Rank Book & Page Description
Jump Up 1 Ataru Striker Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 Ataru Striker When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Quick Draw 1 Ataru Striker Once per round, draw or holster a weapon or accessible item as an incidental.
Indistinguishable 1 Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Sleight of Mind 1 Shadow Add b to all Stealth checks unless the opposition is immune to Force powers.
Well Rounded 1 Shadow Choose any 2 skills. They permanently become career skills
Shroud 1 Shadow The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.

Force Powers

Force Rating
3
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend (|) to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Control The user may alter the
perceived appearance of the
chosen person or object
instead of hiding it
Control May use this power to force
the target to perceive a
single illusory person or
object.
Strength x2 Spend F F to increase
the silhouette of the
object obscured or illusion
created by 1 per Strength
upgrade purchased.
Mastery Spend F F to obscure
additional objects or create
illusions equal to Cunning
plus Deception.
Range x2 Spend F to increase
power’s range by a number
of range bands equal to
Range upgrades purchased
Control Commit one or more C.
Add t per C to all
combat checks targeting
the Force user.
Magnitude Spend F to affect
additional targets equal
to Presence per rank of
Magnitude purchased.

Background

Motivation

Morality

Conflict: 3

Description

Other Notes

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