Weapons & Armor
back home: Czerka Arms Model 57 "Homesteader" Hunting rifle, encum. 5, HP 4, rarity 6, 500cr, slug thrower, damage 7, range long, crit 5 adv, accurate 1, cumbersome 2,
Model 38
Skill: Ranged [Heavy]
Damage: 8+10
Critical: 3
Range: Extreme
Encumbrance: 5
HP: 4
Price: 3,000
Rarity: 6
Special: Accurate 2+2, Pierce 3 or blast 5,
Category: Slugthrowers
Indexes: EtU:40
Custom grip removes setback, accurate 1
Forearm grip, accurate 1, decreases difficulty for engaged range shooting and gives a rank of point blank
Tos, decreases difficulty for long and extreme shots
Slug thrower suppressor, adds 2 setbacks to find shooter
Merr-Sonn AJ-23 Concussive Rifle, Skill: Ranged [Heavy], Damage: 8, Critical: 5, Range: Short, Encumbrance: 4, HP: 2, Price: 8,000, Rarity: 4
Special: Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage, Category: Energy
Indexes: DoH:42 custom grip
Specialist Perception mini extendable monocle-monocular
Auto adv
Auto success
1enc
With:
Stealth Vibroknife inbuilt
TYPE Melee Weapons
SPECIAL Pierce 1. Vicious 1
SKILL NEEDED Melee
DAMAGE Brawl + 1
CRITICAL 2
RANGE Engaged
ENCUM1
HARD POINTS 1
RARITY 6
COST TO BUY 350
2 setback to find.
Model 77
Dam: 6+1 (from Superior) +5 (from talent)
Crit: n/a
Range: long
Encum: 3
HP 3
Pierce 4, Stun Damage
First shot adds 2successes
Other shots add 1 adv
Special Ammunition: sleeppack
Applying to an aware and unwilling target requires a Hard (3 difficulty) Brawl or Melee combat check. On success, target must make a Hard (3 difficulty) Resilience check. Failure deals 10 strain damage.
Base Modifier: May observe and target enemies completely hidden by solid objects.
Mod Options: 1x "Cool skill +1", 1x "Vigilance skill +1", 2x "Innate Precise Aim talent".
Set trigger w/ mod: add 2 successes 1 threat on first shot per encounter
Superior: adds 1 dm 1 adv
Custom bowacaster
and the final result is:
Encumbrance: 4
Hard Points: 5
Damage: 10+5 (+5 w/ ambush, +5 w/ destiny flip)
Range: Long
Critical 2 -1
Skill: Ranged - Heavy
Vicious: 2
Accurate: 1
Pierce: 5
Remove setback
Customizable (2), 2x Vicious (4), Destructive (3), Lethal (4), 1x Accurate (Tri)
3x Pierce 3 mods - Exciter
+2 dmg mods +2 pierce mods bowacaster accelerator
Custom grip removed setback, accurate
Ess, aim as an incidental at Short range
Special Bowcaster quarrels
2 crates armor piercing
2 crates smoke
3 crates explosive
3 crates flash
Custom armor
Soak 2
Defensive 1
6hp
Passive foliage suit 1hp
Adds a setback to find pc
Optical camo system 2hp
cr 5 reward
Base Modifier: Upgrade ability of all stealth checks by 2.
Mod Options: 1x "Innate Master of Shadows Talent", 1x "Stealth +1"
Custom fit 1 hp
Base Modifier: Remove 1 setback dice from Athletics and Stealth checks while wearing the armour.
Mod Options: 1x "Remove 1 setback dice from Athletics and Stealth checks while wearing the armour."
Scanner weave
Base Modifier: Upgrade ability of all opposed Stealth checks against sensor and scanner operators once.
Reinforced Environmental Gear
Encum 2, HP 2, rarity 4, 850cr, full body, soak 1, removes a setback imposed by environmental conditions, add bonus die to resilience checks to to resist toxic atmospheres or airborne toxins.