Ohz by Shard

Species
Tusken
Career
Soldier
Specializations
Trailblazer/sharpshooter/performer/Survivalist/beast rider/tactician
System
Age of Rebellion

6
Threshold 23
Current 9
Threshold 15
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
5
3
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) X 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 5 2
Deception (Cun) X 1
Discipline (Will) X 3
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) X 5 2
Streetwise (Cun) 0
Survival (Cun) X 5
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 4
Knowledge: Xenology (Int) X 4

Attacks

Model 57
Range
Long
Skill
Ranged: Heavy
Accurate 1, cumbersome 2,
Damage
7
Critical
5
Model 38
Range
Extreme
Skill
Ranged: Heavy
Damage
8
Critical
3

10
2100
30996
12/8+8+1+3

Weapons & Armor

back home: Czerka Arms Model 57 "Homesteader" Hunting rifle, encum. 5, HP 4, rarity 6, 500cr, slug thrower, damage 7, range long, crit 5 adv, accurate 1, cumbersome 2,

Model 38
Skill: Ranged [Heavy]
Damage: 8+10
Critical: 3
Range: Extreme
Encumbrance: 5
HP: 4
Price: 3,000
Rarity: 6
Special: Accurate 2+2, Pierce 3 or blast 5,
Category: Slugthrowers
Indexes: EtU:40
Custom grip removes setback, accurate 1
Forearm grip, accurate 1, decreases difficulty for engaged range shooting and gives a rank of point blank
Tos, decreases difficulty for long and extreme shots
Slug thrower suppressor, adds 2 setbacks to find shooter

Merr-Sonn AJ-23 Concussive Rifle, Skill: Ranged [Heavy], Damage: 8, Critical: 5, Range: Short, Encumbrance: 4, HP: 2, Price: 8,000, Rarity: 4
Special: Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage, Category: Energy
Indexes: DoH:42 custom grip


Specialist Perception mini extendable monocle-monocular
Auto adv
Auto success
1enc
With:
Stealth Vibroknife inbuilt
TYPE Melee Weapons
SPECIAL Pierce 1. Vicious 1
SKILL NEEDED Melee
DAMAGE Brawl + 1
CRITICAL 2
RANGE Engaged
ENCUM1
HARD POINTS 1
RARITY 6
COST TO BUY 350
2 setback to find.

Model 77
Dam: 6+1 (from Superior) +5 (from talent)
Crit: n/a
Range: long
Encum: 3
HP 3
Pierce 4, Stun Damage
First shot adds 2successes
Other shots add 1 adv
Special Ammunition: sleeppack
Applying to an aware and unwilling target requires a Hard (3 difficulty) Brawl or Melee combat check. On success, target must make a Hard (3 difficulty) Resilience check. Failure deals 10 strain damage.

Base Modifier: May observe and target enemies completely hidden by solid objects.

Mod Options: 1x "Cool skill +1", 1x "Vigilance skill +1", 2x "Innate Precise Aim talent".

Set trigger w/ mod: add 2 successes 1 threat on first shot per encounter

Superior: adds 1 dm 1 adv



Custom bowacaster
and the final result is:

Encumbrance: 4
Hard Points: 5
Damage: 10+5 (+5 w/ ambush, +5 w/ destiny flip)
Range: Long
Critical 2 -1
Skill: Ranged - Heavy
Vicious: 2
Accurate: 1
Pierce: 5
Remove setback

Customizable (2), 2x Vicious (4), Destructive (3), Lethal (4), 1x Accurate (Tri)
3x Pierce 3 mods - Exciter
+2 dmg mods +2 pierce mods bowacaster accelerator
Custom grip removed setback, accurate
Ess, aim as an incidental at Short range

Special Bowcaster quarrels
2 crates armor piercing
2 crates smoke
3 crates explosive
3 crates flash

Custom armor
Soak 2
Defensive 1
6hp

Passive foliage suit 1hp
Adds a setback to find pc

Optical camo system 2hp
cr 5 reward
Base Modifier: Upgrade ability of all stealth checks by 2.

Mod Options: 1x "Innate Master of Shadows Talent", 1x "Stealth +1"

Custom fit 1 hp
Base Modifier: Remove 1 setback dice from Athletics and Stealth checks while wearing the armour.

Mod Options: 1x "Remove 1 setback dice from Athletics and Stealth checks while wearing the armour."

Scanner weave
Base Modifier: Upgrade ability of all opposed Stealth checks against sensor and scanner operators once.

Reinforced Environmental Gear

Encum 2, HP 2, rarity 4, 850cr, full body, soak 1, removes a setback imposed by environmental conditions, add bonus die to resilience checks to to resist toxic atmospheres or airborne toxins.

Personal Gear

Spacers Duffle bag.
Electro binoculars
3 mal comlink
Military frame and 2 storage pouches
Utility belt
Loadbearing gear

Gut guitar sitar +[as] w/ inbuilt garrote string

Rebreather

Hunting goggles Grants a boost dice to perception checks made to locate prey, removes 2 setback imposed due to concealment darkness or fog and mist from ranged checks.

Quick flash burning gel

Holo ghiili suit
Increase difficulty to find wearer by 1 as long as they are immobile.

Thermal cloak w/ concealed rope
Remove 2 setback due to heat/cold

Repulsor clamp

Kyuzo hat

Footspeeder

Collar amp with hook up 150cr

Cr reward: https://star-wars-rpg-ffg.fandom.com/wiki/SR-Series_Scout/Observation_Droid

One saved ruping
448 hrs spent to train to mount 2

Assets & Resources

Vibrosword

Stealth when sniping
Ppppppa +auto fail+upgrade difficult over if still+master of shadows

Attack when using true aim and Birdy and the model 58
Ppppppabbbbb

Ppaaa

Cr 2 reward ruping. Traang of Sky
Cr 1 reward narglatch Kterskt-catz
Cr 5 manka cat cuddlez cat all grown up, Aargh-catz
Cr 1 reward Nexu Urrak-catz
Cr 2 reward Thumper Ssush-sisktn (Silent ground)

Critical Injuries & Conditions

Bowled over-scar talent - quickdraw

Talents

Name Rank Book & Page Description
Stalker x 3 Add boost per rank to all stealth and coordination checks
Disorient May spend 2 adv to disorient target for number of rounds equal to ranks in disorient
Grit x 2 +1 strain
Dodge x3 When targeted by combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number
Prey on the weak Add +1 damage per rank to combat checks.against disoriented targets
Dedication agility +1 agility
Sniper shot Before making a none thrown ranged attack, may perform a snipper shot manuever to increase a weapon's range band per rank. Upgrade difficulty per range band increase.
True Aim x2 Once a round perform T.A. manuever gain benifits of aiming and upgrade combat check per rank of true aim
Ambush Once per round may add dmh =stealth for a maneuver, target must be within short range
Toughened 5xp+15xp +20xp +2 wounds
Prime positions +1 soak to the PC and allies withing short ranged when in cover.
Expert tracker x2 Remove b per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Outdoorsman Remove b per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Cunning snare Cunning Snare action to assemble trap from materials within short range. Characters moving into Engaged range of the trap do a Vigilance check vs trapper's Survival. If they fail, they suffer trapper's Cunning+failures wounds (ignoring soak). Threats can disorient for a number of rounds equal to threats spent, 3 threats or a despair to immobilise the character for a round, despair to stagger the character for a round. Trap is expended once it's sprung. Despair may be spent at GM's discretion to have the trap be functional for an extra use. Trapper can disarm trap with an action. A character aware of the trap may spend several minutes to make a Hard (3p) Survival check. On failure, as if he triggered the trap. 2
Deadly Accuracy (R. Heavy) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Natural Marksman Once oper season re-roll a ranged heavy or light attack
Distracting Behavior x3 DISTRACTING BEHAVIOR As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer t on checks. Ranks increase range.
Congenial 10xp
Lethal blowd x2
Smooth talker On a charm roll may spend a triumph to gain successes equal to ranks in smooth talker
Natural Athlete
Crippling blow
Targeted Blow
Biggest Fan
Dedication cunning
Quick Fix 1
Coordination Dodge 1
Sig "bigger they are" base 30xp 1
Sil upgrade to sig 10xp 1
Duration upgrade 10xp 1
Sig decrease difficulty to average 1
Sig decrease destiny flip to 1 1
Sig change check to athletics 1
Sig increase sig 1
Sig ongoing salvo 1
Swift 1
Hunter x2 1
Natural Hunter 1 Re-Roll Resilience or survival once a session
Enduring 25 1
Dedication cunning 1
Beast Wrangler 5xp 1
Expert Handler 10xp 1
Grit 15xp 1
Let's ride 15xp 1
Toughened 5xp 1
Beast Wrangler 15xp 2
Spur 20xp 1
Improved spur 20xp 1
Expert Handler 15xp 1
Forager 1
Blind spot 15xp 1
Side step 5xp, 20xp 2
Bodyguard 15 xp, 15 xp 2
Short cut 15xp 1 Scar talent

Background

Ohz was a normal Tusken. Stalking the sands for food, tending to the Bantha herd and killing the water stealers and land takers. Being from the deep desert he had only vary sporadic contact with outsiders, and mostly only the nearby jawa clans.

It all changed when he came back from a Water Hunt. His family, his tribe... All dead. Obliterated. The stink of burning flesh forever burned into his brain. He made an oath to the suns above, as long as the days burn the sands dry, he will become the predator that rids the lands from the white shelled menace.

He spent the nights tracking and observing his prey. Learning their habits just like his grandfather taught him.

By nights he stalked his prey, observing, watching. He memorized their habits, their movements, how they walked, how they shot, where they lived, just like his grandfather taught him on his first hunts.

He would take out one or two a day. Keeping his distance. Picking off the weak, the distracted, the ones who strayed too far from the herd.

For months he became a Spector, the nightmare that haunted their sleep. The tingle of neck hairs standing on end as they patrolled the sands.

It wasn't till a small cell started to develop out of the amature racing circle following the recruitment of a few locals that he learned of the rebellion.

One morning as he made his Dawn meal from the previous days kill he saw smoke on the horizon. Chewing on the last bits of gristle on a sun baked femur he watched his prey being hunted by another group of humans. He was puzzled.

Up till that point they were nothing but the stealers of water and takers of land. All the same, shelled or when exposing their soft skin. He watched admiring their forwardness even if he laughed at their poor hunting skills.

They took out the rest of the squad he was observing, so he made a decision to follow them. He was curious. And they threw balls of fireboom, he wanted to know more.

Eventually he made contact. The ragtag group lead by a Twelik who was a veteran in the struggle on Ryloth and a jovial Gand. They were tasked with firming up the budding cell of young pilots and moisture farmers. They taught him the "basics" of basic. Eventually he learned this "empire" was from the far stars, so he decided to finish his oath and to root them out once and for all.

----------------------------------------

After a skeptical first meeting with an alliance handler, he was placed in a far flung sector.

Now he had his go at being a huttball star. He has traveled to different worlds and tried different things. He feels like he has found a new, maybe strange, tribe to call home.

Motivation

Oath: Never again.

His clan was murdered when imperials were sent to search Tattooine, he was away tending the bantha herd.

He tracked the squad back to their sentinel transport. Realizing his enemy was much bigger then the squad, as the ones he was tracking blended back in, identical to the rest of the platoon.

He has vowed to learn and study, to track and hunt them, learn their ways and to take down the predators that slaughtered his tribe.
Making sure that no one can again do this to anyone else's family-group-tribe.


Duties

(Formally Support)

Duty: Personnel 1420
Owed all current cr rewards except where noted

183hrs time




Description

Other Notes

!roll [ppppppbbb]
Stealth
So cccccssss or cccccdssss against scanners and sensors

**Traang of Sky**
Ruping Training
-Rank 1 - came with basic handling
-Rank 2 - Ohz went through hell getting the Ruping bounded and able to work "off leash" and be kept without a pen.
-rank 3 Advanced hand signals, subtle rider nudges and wistles

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