Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6 |
Damage8 |
Critical4 |
|
| Blaster Pistol |
RangeMedium |
Skill |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, stun damage, blast 8 |
Damage8 |
CriticalN/A |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughness | +2 wounds | ||
| Construction Specialist | Remove Setback equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects. | ||
| Contraption | Once per session, take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | ||
| Durable | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | ||
| Strong Arm | Treat thrown weapons as if they had 1 greater range. | ||
| Improvised Detonation | Once per session, make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + Success | ||
| Master Grenadier | Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. | ||
| Known Schematic | Once per session, may perform the Know Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship’s design. |