smooth talker |
1 |
|
When first acquired, choose (negotiation) Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend triumph to gain additional success equal to ranks in Smooth Talker. |
inspiring rhetoric |
1 |
|
Take an Inspiring Rhetoric action; make a average difficulty Leadership check. One ally for each success, in short range, recovers 1 strain. Spend advantage for 1 affected ally to recover 1 additional strain. |
improved inspiring rhetoric |
1 |
|
Each ally affected by Inspiring Rhetoric gains blue die on all skill checks for a number of rounds equal to ranks in Leadership. |
grit |
2 |
|
+1 strain threshold |
quick strike |
2 |
|
add a blue die per rank of quick strike to combat checks against targets that have not acted yet this encounter |
rapid reaction |
2 |
|
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks. |
quick draw |
1 |
|
Once per round, draw or holster a weapon or item as an incidental. |
lethal blows |
1 |
|
+10 to critical rolls |
Congenial |
1 |
|
May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial. |
Disarming smile |
2 |
|
Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter. |
sorry about the mess |
1 |
|
Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. |
Dodge |
1 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
kill with kindness |
1 |
|
Remove black die per rank of Kill with Kindness from all Charm and Leadership checks. |
toughened |
1 |
|
gain +2 wound threshold |
improved quick draw |
1 |
|
may use quick draw twice per round |
guns blazing |
1 |
|
as an incidental, suffer 2 strain to avoid increasing the difficulty of a ranged (light) check to attack with both weapons |