B0-R3 by thebeverage

Species
droid
Career
smuggler
Specializations
charmer/gunslinger
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

blaster pistol
Range
Medium
Skill
Ranged: Light
stun setting
Damage
6
Critical
3
punch dagger
Range
Engaged
Skill
Melee
pierce 1
Damage
+1 (3)
Critical
3
spukami pocket blaster
Range
Short
Skill
Ranged: Light
inaccurate at short or more; stun setting
Damage
5
Critical
3
boonta blaster
Range
Short
Skill
Ranged: Light
add black for perception check to find it. remove a black for deception to explain it away.
Damage
6
Critical
3
HH-50 heavy blaster pistol
Range
Short
Skill
Ranged: Light
linked 1, stun setting, vicious 1
Damage
7
Critical
3

5
10041
41

Weapons & Armor

padded armor- 500, soak 2

Personal Gear

implanted-
earbud comlink-
scanner goggles- lowlight vision

Assets & Resources

combat programing-Modifiers: 1 rank each in 3 combat skills. Willpower
+1
XP Cost: 25

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
smooth talker 1 When first acquired, choose (negotiation) Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend triumph to gain additional success equal to ranks in Smooth Talker.
inspiring rhetoric 1 Take an Inspiring Rhetoric action; make a average difficulty Leadership check. One ally for each success, in short range, recovers 1 strain. Spend advantage for 1 affected ally to recover 1 additional strain.
improved inspiring rhetoric 1 Each ally affected by Inspiring Rhetoric gains blue die on all skill checks for a number of rounds equal to ranks in Leadership.
grit 2 +1 strain threshold
quick strike 2 add a blue die per rank of quick strike to combat checks against targets that have not acted yet this encounter
rapid reaction 2 Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks.
quick draw 1 Once per round, draw or holster a weapon or item as an incidental.
lethal blows 1 +10 to critical rolls
Congenial 1 May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
Disarming smile 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter.
sorry about the mess 1 Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter.
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
kill with kindness 1 Remove black die per rank of Kill with Kindness from all Charm and Leadership checks.
toughened 1 gain +2 wound threshold
improved quick draw 1 may use quick draw twice per round
guns blazing 1 as an incidental, suffer 2 strain to avoid increasing the difficulty of a ranged (light) check to attack with both weapons

Background

Motivation

friendship

Obligations

duty bound- be hospitable (secret programing; kill all hostiles; only activated when directly in danger) / 20

Description

Other Notes

special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).

Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.

Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.

Return to Top