Mur-Vey Ko by Hegemon

Species
Cerean
Career
Diplomat
Specializations
Propagandist, Recruit
System
Age of Rebellion

2
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3 1 boost for shopping
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1 2 boosts

Attacks

Hold Out
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
stun setting
Damage
7
Critical
3

15
210
1770
10

Weapons & Armor

Holdout Blaster (Supplied by Rebels)
Encum 1 HP 1 Rarity 4

Heavy Blaster (Supplied by Rebels)
Encum 2 hp 3 rarity 6

Heavy Robes (worn normally)
Defense 1, Soak 0, Encum 1, HP 0
Rarity 2 Price 50

Diplomatic Robes (Supplied by Rebels)
Defense 0, Soak 0, Encum 2, HP 0
Rarity 6

Personal Gear

Data Goggles (Core Worlds 1 auto Success) Purchased
Price Encum Rarity
250 1 1

Datapad (Supplied by Rebels)
Price Encum Rarity
75 1 1

Utility Belt (Supplied by Rebels)
Price Encum Rarity
25 N/A 0
The belt grants +1 to a character's encumbrance threshold.

Surveyor's Bag (Supplied by Rebels)
Price Encum Rarity
50 - 1
Increase encumbrance threshold by 2.

Earbud Comlink(purchased)
Usable at long range.
Price Encum Rarity
75 0 5
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Glow Rod (purchased)
Price Encum Rarity
`10 1 0

Disguise Kit (Supplied by Rebels)
Price Encum Rarity
100 0 5

Urban Compass(purchased)
Price Encum Rarity
125 1 1

Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city

Concealed Recorder
Price Encum Rarity
175 0 5
Add 2 setback dice to Perception checks to find the recorder

MDD-12 "Mercantiler" Datapad
250 credits, R3, Enc 1
1 boost for Negotiation in shopping

Species Database
150 credits R2
Add 2 boost dice to Knowledge (Xenology) check

Uyter Cultural Etiquette Manual
35 credits. R3,
Add automatic advantage to social checks made to interact wmembers of the culture the manual covers

Assets & Resources

Corellian Whiskey
22 bottles case
Price Encum Rarity
500 each 20 2
(Used interviews)
2 bottles given to Tazrin

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
In the Know 2 M&C pg 31 Remove black by # ranks to gain and desseminate information
Basic Training 1 AoR 101 Gain Light Range and
Positive Spin 1 Add duty in ranks
Cutting Question 1 Once an encounter can roll deception for a coercion
Grit 1 +1 Strain

Background

The Ko Truth Report

With the Emperor’s death, the Empire stands on the brink of collapse. I have brought you the news of the Civil War in the past primarily focusing on the facts of the battles, but I feel I must shift my attention elsewhere. History will remember the leaders, generals, and great heroes that have made freedom a possibility. But I think there are still greater stories to write about those history will not record. I am hoping that my writings may one day serve as a memorial to these men and women that sacrificed all. I want to stress though that I do not seek to aggrandize their deeds. For war is something that should never be celebrated, but remembered so that the future Generations will not suffer the mistakes the past made. I want to promise my readership that as always, I will provide Ko Truth, and nothing but the truth.

Motivation

Freedom: Mur-Vey believes that the greatest crime that the Empire or another could commit was the curtailing of the basic common rights of happiness, life and the pursuit of liberty. He serves as a war correspondent writing stories for his blog, the Ko Truth Report, about the Alliance. He stands vigilant watching carefully for any signs that the Rebellion might replace one form of tyranny with another.

Duties

Personnel: More than machines, credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind: the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Other Notes

Hours Available=34 hrs
Shopping on Uyter -7hrs
5xp for -48hours

Operation Heist Prep: 15 XP, 500 Credits, 24 Hou
Operation Mimic: 15 XP, 500 Credits, and 24 Hour
Hours traded for 5xp
Operation: Ghost: 20xp, Duty: no, Motivation: Yes, 500 credits, 24 hrs On Uyter
Operation Droid Factory: Xp 20, Duty: No Motivation: Yes, 24hrs, 500 credits On Uyter
Operation: Waterfall Masquerade 15xp, 500credits, 17hrs
Operation Expose': 15xp, No Duty, 24hrs, 500cr (Staying at Precision)

Starting Experience- (120)
Species -90
SFL Training -15
Duty-15
Took Recruit

Species Special Abilities- All Knowledge Skills are Career, 1 rank Vigilance
Starting Career Picks- Charm, Deception, Negotiation, Knowledge(Outer Rim)
Bonus Career Picks- Charm, Deception

XP expenditure: 120
Presence 2 to 4: (70)
Agility 1 to 2 (20)
Perception: 0 to 1 (5)
Knowledge: Education 0 to 1 (5)
Knowledge: Core 0 to 1 (5)
Talent: In the Know (5)
Talent: Basic Training (5)
Skill: Light Range (5)
Talent Positive Spin (5)
Skill: Negotiation (10)

Skill: Leadership (5)
Skill: Underworld (5)
Talent: Cutting Question (5)
Skill: Charm 2 to 3 (15)
Skill: Warfare 0 to 1 (5)
Skill: Xenology 0 to 1 (5)
Skill: Discipline 0 to 1 (5)
Skill:Education 1 to 2 (10)
Talent: In the Know (10)
Skill: Negotiation 2 to 3 (15)
Skill: Discipline 1 to 2 (10)

Used 1.5 rules for equipment
credits spent 1010
Used Duty for 15 xp and 1000 credits

Gear from Rebel Assets
Holdout Blaster, Diplo Robes, Data pad, Surveyor's bag, Utility belt,
Disguise kit, Heavy Blaster

Purchased: Heavy Robes (50cr), Data goggles (250), Earbud Commlink (75),
Glow Rod (10), Urban Compass (125), Concealed Recorder (175), Corellian Whiskey (500)

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