Threshold | 19 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 3 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | X | 4 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | X | 1 |
Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
Deflection 2, Stun Damage |
Damage4 |
Critical5 |
|
Czerka Arms Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Pierce 3 |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Digging Claws | Racial | Before spending a maneuver to move, an Elom may spend a maneuver to dig. | |
Expert Tracker (Rank 2) | 5XP, 15XP | Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
Stalker (Rank 2) | 5XP, 15XP | Add Boost per rank of Stalker to all Stealth and Coordination checks | |
Swift | 10XP | Do not suffer usual penalties for moving through difficult terrain | |
Outdoorsman (Rank 1) | 10XP | Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | |
Toughened (Rank 3) | 15XP, 20XP, 10XP | Gain +2 wound threshold | |
Enduring (Rank 1) | 25XP | Gain +1 soak value | |
Dedication (Cunning) | 25XP | Gain +1 to a single characteristic. | |
Hunter (Rank 1) | 10XP | The character adds a Bonus Die per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. | |
Soft Spot | 10XP | After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack. | |
Hard Headed (Rank 2) | 5XP, 20XP | The character may perform the Hard Headed action. On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred fro performing actions when staggered). He makes a Daunting (4 Difficulty Dice) Discipline check. If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy. | |
Well Rounded | 5XP | Stealth and Deception are now career skills | |
Grit | 5XP | Gain +1 strain threshold. | |
Durable (Rank 1) | 10XP | The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. | |
Stunning Blow | 15XP | When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |