Hinaku Rebaock by Hegemon

Species
Klatoonian
Career
Soldier
Specializations
Trail Blazer, Assassin
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 13
Current
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
4
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0 +3 adv/with init,
Coordination (Ag) 0 🟦 🟦
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1 +1 Perception
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 4 🟦 🟦
Streetwise (Cun) 0
Survival (Cun) X 3 +1 Survival
Vigilance (Will) 1 +3 adv/with init, +2 Vigilance
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
x2 Accurate, Auto-fire, Pierce +3, Vicious, setback for maintenance
Damage
12
Critical
3
Explorer's Knife
Range
Engaged
Skill
Vicious, Boost to survival
Damage
+1
Critical
3

15
435
5150
14/17

Weapons & Armor

Blaster Rifle
Enc 4 Rarity 5
Weapon Sling(Quick Draw, -1 Cumbersome)Cost: 200 Credits
Custom Grip: Accurate
Augmented Spin Barrel:
+3, damage, +1 Pierce, +1 Accurate

Blaster Pistol
Enc: 1 Rarity: 4


Riot Armor
Soak 2 Enc: 3 rarity: 4

Laminate Armor
Soak 2 Enc 4 Hp 3
Threat Monitor
Base Modifier: Upgrade ability of checks to track a designated target once. Spend a maneuver to designate a target while within line of sight - or having a tracker or comms line open.
Mod Options: 1x "Innate Quick Strike talent", 2x "Add 1 automatic advantage to Initiative checks."

Tracking System
Base Modifier: Add 1 automatic advantage to Initiative checks.
Mod Options: 1x "Vigilance skill +1", 1x "Survival skill +1".

STS
Base Modifier: Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink.
Mod Options: 1x "Perception skill +1", 1x "Vigilance skill +1".

Personal Gear

Datapad
Enc: 1 rarity:1

Comm Link
Enc: 0 Rarity: 0

Utility Belt
Enc: 0 Rarity: 0
Adds +1 Encumbrance

Military Backpack
Enc: 0 Rarity: 0
This is Cumbersome 2. Increase encumbrance capacity by 6.

Electrobinoculars
Enc: 1 Rarity: 1
They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove one setback die imposed by such conditions or distance.

Wilderness Survival Kit Cost 350 credits
Enc 5 Rarity 2
They contain a thermal cloak, a multitool or survival knife, a distress beacon, two emergency comlinks, a spool of wire, ration bars, a basic medpac, two respirators, a water jug with filter, a glow rod, 50 metres of high-tensile microfibre line, ten ration packs and an emergency flare gun.

Scanner Goggles, Cost: 150 Rarity: 3

Kamperdine Clothing Specialists Body Glove, Cost 700, Enc 2, Rarity 4

Mk. III Modular Backpack Cost 165, Rarity 1 +8 Encumbrance

Extra Reload encumbrance 1

Assets & Resources

Carried Kit of 12 Enc
Modular Backpack w/pouches (+8 Enc)
Utility Belt (+1 Enc)
Wilderness Survival Kit (5 Enc)Not Carrried
Blaster Rifle (4 Encumbrance)
Electrobinocolars (1 Enc)
Scanner Goggles (0 Enc)
Extra Reload (1 enc)
Military Belt Pouch

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 3
Toughen 1
Outdoorsman 1
Prime Positions 1
Stalker 2 Add 🟦 to Coordination and Stealth Rolls
Expert Tracker 1 Remove Setback per rank of Expert Tracker on Survival Checks. 50% reduced time
Grit 1 +1 strain
Dedication 1 +1 Cunning
Quick Strike (1 From Armor Mod) 2 Add 🟦 per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Lethal Blows 2 +10 to Crit
Jump Up 1 Once per round, may stand from seated or prone as an incidental. Add â–¡ per rank of Quick Strike to combat checks against targets that have not acted yet this encounte

Background

Hinaku like many of his kind born on Klatooine was destined to become a killer. Hired out to one crime lord or another. Hunting down those that displeased his masters. Too much blood had been spilled by his hand.

His current master had crossed the line with the Alliance. He was selling information that was jeopardizing the Alliance. Hinaku was captured in a raid. He was sure that he was going to be executed by the rebels, but instead they they treated him with respect.

Over the year of his imprisonment, he realized that perhaps there was another way to live. He convinced them of his sincerity, and they allowed them to become a recruit of the SFL.

Motivation

Overthrow the Empire: The Hinaku despises the Empire and everything that it stands for He has joined SFL because he was tired of being just a tool for his criminal masters. Hinaku believes that when the Empire is destroyed he will finally be free. The new Government will allow Hinaku and his Klatooian brothers to find a new way life.

Obligations

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

Starting XP: Species 100 + Duty 15
Agility 3 to 4 = 40, Cunning 2 to 3 = 30, Brawn 2 to 3 = 30, Perception 0 to 1 = 5, Talent: Toughen = 5, Outdoorsman = 5

Starting Career Skills taken: Athletics, Survival, Ranged(Light), Ranged(Heavy)
Bonus Career Skills Taken: Survival, Stealth
Species Bonus: Ranged(Heavy), Planetary Piloting

Additional XP: SFL Bonus 15 + Not taking Recruit 10
Talent: Prime Positions = 10, Dodge = 15

Operation: Abandoned 20xp, Motivation: Yes Duty: Yes, 24hrs, 500 credits, Looted: Blaster Rifle (Healed)-8hrs
Operation: Brown Gauntlet, 15xp, Duty: no, 500 credits, 24 hrs,
Operation: Alcatraz 10xp,12hrs
Operation: Snap On: 10xp, Duty yes, Motivation no, 24hrs, 500 credits
Operation: Snowstorm, 15xp, Duty yes, Motivation: Yes, 24hrs, 500credits
Operation Avalanche: 15xp Duty Yes, 24hrs, 500 credits
Operation: Snowdrift 15, 24hrs, 500credits
Operation:Forging Steel, 10 xp, 12 hrs, 250credits
Operation: 8 Mile 15xp + 5xp, Duty yes, 24hrs, 500 Credits
Operation: Unbalanced Justice, 10xp, 250credits 12hrs.
Operation Fambaasa, 10 xp, Motivation no, Credits 500, 24hrs
Operation: The Warder, 10 xp, Credits 250, 12hrs
Operation Thumping Heart: 10xp, Duty, 24hrs, 500cr
Operation: First Step 10xp, 12 hrs, 250 cr
Operation Acklays on Kashyyyk: 10XP / 24 Hours / 500 Credits /Hunter's Bandolier
Operation: Flotsam, 10 xp, 12hrs, 250cr
Operation POW WOW: 20xp, 500 credits, 24 hours
Operation: Living Large 10xp, 250credits, 12 hours
Operation Grommet Guardian: 15xp, Motivation: Yes, Duty: No, 24hrs 500cr
Operation Gretel: 10 xp, Credits 250, 12hrs
Operation: In-bound Aegis, 15xp, 500 credits, 24hrs
Operation Shell Game: 10XP 500cr 24hr

-48 Hours for 5xp
-26 Hours for Shopping
-48 Hours for 5xp
-48 Hours for 5xp
-48 Hours for 5xp
-48 Hours for 5xp
-14 hours for shopping
-30 hours for shopping and crafting
Total Hours= 124 hours

EXP Spent after creation
Talent: Stalker (5)
Skill: Heavy Range 2 to 3 (15)
Skill: Stealth 1 to 3 (25)
Skill: Gunnery 0 to 1 (10)
Skill: Survival 2 to 3(15)
Talent: Expert Tracker (5)
Talent: Dodge (20)
Dedication (25)
Assassin Spec (30)
Talent: Dodge (5)
Skill: Vigilance 0 to 1 (10)
Talent: Stalker (5)
Skill: Grit (20)
Talent: Quick Strike (10)
Skill: Warfare 0 to 1 (5)
Talent: Lethal Blow (5)
Skill: Heavy Range 3 to 4 (20)
Skill: Skulduggery 0 to 1 (5)
Skill: Melee 0 to 2 (15)
Talent: Jump up (10)
Talent: Stealth (20)

Trail Blazer
5pts: x x x x
10pts: o x o o
15pts: x x o o
20pts: x o o o
25pts: x o o o

Assassin
5pts: x x x x
10pts o x x o
15pts o o x o
20pts o o o o
25pts o o o o

X represents Talent taken

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