Off Balance (1)
Stunned (1)
Compromised (2) Increase difficulty of all skill checks by one until the end of the encounter.
Bleeding Out (4) Every round, the target suffers 1 wound and 1 strain at the beginning of his turn. For every five wounds he suffers beyond his wound threshold, he suffers one additional Critical Injury. Roll on the chart, suffering the injury (if he suffers this result a second time due to this, roll again). x2
Maimed (3): Missing right arm.
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 Strain Threshold
Keen Eyed
1
Remove setback from vigilance and perception. Halve time to search
Animal Empathy
1
When making checks to handle or tame animals, add force die no greater than force rating. Spend 1 pip for success or advantage.
Animal Bond
1
Long term bond with animal no larger than 1/2 force rating.
Force Rating
1
+1 Force Rating
Forager
1
Remove ss from checks to find food, water, or shelter. Survival checks to forage take half time.
Toughened
1
+2 Wound Threshold
Force Powers
Force Rating
2
Power
Farsight
Description
Spend 1 pip to ignore darkness or blindness up to Medium range.
Upgrade
Effect
Control
Spend 1 pip to make out fine details on an object in medium range.
Control
When making a perception or vigilance check, make a farsight check. Spend 1 pip to get a success or advantage.
Power
Seek
Description
Spend 2 pips to learn the general location or direction of a person or object known about, regardless of distance. May not be activated multiple times.
Spend one pip and succeed a difficulty 2 Vigilance check or Vigilance vs. Discipline check to see through illusions.
Upgrade
Effect
Control
Ongoing Effect: Commit die to upgrade Vigilance and Perception checks once. (May not be activated multiple times.)
Background
Motivation
Morality
34
Description
This Gand is missing his right arm and has a blaster burn over his left eye.