Karritrio Training |
1 |
|
clones start with one rank n the Physical Training talent. (The character adds per rank of Physical Training to their Athletics and Resilience checks) |
toughened |
2 |
|
gain +2 wound threshold |
side step |
2 |
|
Once per round, may preform side step maneuver and suffer a number of strain to upgrade the difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in sidestep |
Commanding presence |
2 |
|
Remove (black) per rank of commanding presence from leadership and cool checks |
Confidence |
1 |
|
decrease discipline checks to avoid fear by 1 rank each rank |
Field commander |
1 |
|
make a field commander action. average (2 p's) leadership check a number of allies equal to presence may immediately suffer 1 strain to make 1 free maneuver |
Natural leader |
1 |
|
once per session may reroll any 1 cool or leadership to check |
coronated assault |
1 |
|
take a maneuver a number of engaged allies equal to leaderships gets a B until the beginning of next turn. |
outdoorsman |
1 |
|
remove setback from to move through terrain or envionmentle effect. Decrease travel time by half |
improved field commander |
1 |
|
field commander action affect allies equal to double presence, and may spend triumpth to allow one ally to suffer 1 strain and perform 1 free action instead |
Dedication |
1 |
|
+1 to any characteristic. This cannot bring it above 6 |
swift |
1 |
|
Do not suffer usual penalty for moving through difficult terrian |
body guard |
1 |
|
once per round, perform the body guard maneuver to guard an engaged character. suffer a number of strain no greater than ranks of body guard, then until the begining of the next turn upgrade the difficulty of combat checks targeting the character by that number |